Aka





Talent: Holy Protection
Whenever a unit dies, summon a [Wolf Soul] adjacent to your location. The [Wolf Soul] gains the stats of the deceased general but cannot exceed 150% of Aka's stats ((3,2,2,1) turn cooldown). Cannot exceed 1 [Wolf Soul] and cannot use the death of [Wolf Soul] to summon [Wolf Soul]. When [Wolf Soul] dies, Aka gains (10,13,16,20)% of the [Wolf Soul]'s non-HP stats & restore HP to Aka equal to (10,13,16, 20)% of the [Wolf Soul]'s max HP.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: Holy Spirit's Grace
ATK/INT +10%. After taking action, summon one [Wolf Soul] adjacent to self. This Wolf Soul will inherit 75% of Aka's stats. (You may only have 1 Wolf Soul at once. This effect can only occur once per battle)

Awakening: Spirit Tremble
Cost: ••• / CD:3 / Range:2 / Span:Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Ignores 20% of the target's DEF and MDEF. If this unit's INT>ATK, then this attack will deal magic damage. Melee soldiers will also attack. This skill is not affected by melee penalties. After battle, may move 2 blocks, and the terrain this unit ends action on will gain [Terror Totem]: "This terrain has [Command] Enemies within 4 blocks have ATK/DEF-10% and randomly recieve 2 debuffs at the start of a turn." Lasts 2 turns. (Estimated Global Release: 2021/8/26)

Shika Channeler
Soldiers: Wizard, Stone Colossus

Shika Saintess
Soldiers: Bone Dino, Vampire Bat

Training Ground
Soldiers: Treant Guard, Scorpio, Steelmane Werewolf, Spider Demon Elf


Dark Reaper
Cost: •• / CD:2 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.

Blood of the Shika
Cost: • / CD:5 / Range: / Span:
Your ATK or INT is increased by 50% (whichever is lower) for 3 turns. Can move an additional 2 blocks after use and attack again.


Death Howl
Cost: •• / CD:3 / Range: / Span:
Can be used if there is a Wolf Soul on the battlefield. Kills hte Wolf Soul and deals 0.2x physical AoE damage and 0.2x magic damage to enemies within 3 blocks. There is also a chance that they'll be afflicted with 2 debuffs.


Resist
Cost: • / CD:1 / Range:3 / Span:Single
Unit MDEF increases by 30%. Immune: Stun, Cannot Receive Buffs, Mobility Down. Lasts 2 turns.

Bestial Outbreak
Cost: •• / CD:3 / Range: / Span:
Can be used if there is a Wolf Soul on the battlefield. Kills the Wolf Soul and makes 1 of your units move to where the Wolf Soul was previously. If this unit has already completed an action, it can move again. (Can't be used on units you aren't using.)


Wild Power
Cost: •• / CD:3 / Range: / Span:
Can only be used when a Wolf Soul is on the battlefield. Eliminates the Wolf Soul and grants all friendly units within 3 blocks of the caster +2 Mobility, as well as 30% increased ATK and INT for 2 turns.


Iron Wall
Cost: • / CD:- / Range:- / Span:-
When Unit HP is above 90%, DEF & MDEF increase by 10%.

Javelin
Cost: •• / CD:2 / Range:2 / Span:Single
Attacks an enemy, dealing 0.8x damage. For every block moved before attacking, damage dealt is increased by 20% (up to 60%). After taking action, gain another chance to move 2 blocks. When this hero is equipped with melee soldiers, the soldiers will also attack.