Alfred

Talent: Newcomer! Amphibious Warrior!

For every 1 block moved, gain (1, 2, 3, 4, 5)% to all stats except for HP, up to (5, 10, 15, 20, 25)%. When passing through "Water", "Swamp", or "Depths", gain (1, 2, 3, 4, 5) chances to negate mobility reduction.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Win 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Sigma's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Clarett's help.
  • Level 70 Max Stats:

  • Sword Master: HP: 4,257 | ATK: 523 | INT: 249 | DEF: 346 | MDEF:282 | SKL: 148
  • Serpent Master: HP: 4,257 | ATK: 523 | INT: 226 | DEF: 346 | MDEF:264 | SKL: 113
  • Soldier Bonus:

  • HP: 20% | ATK: 30% | DEF: 35% | MDEF: 10%
  • Exclusive Equipment: Heart of the Ocean

    ATK +8%. Before entering battle, if the enemy hero is not an Aquatic unit, the terrain they are on is treated as Water for 1 turn. If your unit is at 100% HP, the terrain you are on is treated as Water. Lasts 1 turn. [Cooldown Trigger] The terrain you are on can only be treated as Water once every 2 turns.

    Awakening: Raging Wave Strike (Estimated Global Release: 2021/7/1)

    Cost: ••• / CD:4 / Range:1 / Span:Single

    [Passive] After taking action, if this unit is not on a "Water", "Swamp" or "Depths" tile and has not attacked, then gain [Tidal Surge] for 1 turn. This effect has a 1 turn cooldown. [Physical Damage] Attacks a single enemy, dealing 1.6x damage. Before battle, disables enemy passives and prevent enemy from receiving buffs. Lasts 1 turn, cannot be dispelled. If this unit has leftover movement, then may move after attacking.

    Classes & Soldiers

    Sword Master

    Soldiers: Heavy Infantry, Heavy Cavalry

    Serpent Master

    Soldiers: Tide Master, Guardian Cavalry

    Training Ground

    Soldiers: Templar Knight, Lizardman

    Fighter

    Surf's Up

    Cost: •• / CD:2 / Range:1 / Span:Single

    Attacks an enemy unit, dealing 1.5x damage. When moving after battle, all passable terrain is treated as "Water" for 1 turn.

    Last Stand

    Cost: / CD:- / Range:- / Span:-

    When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.

    Swordsman

    Sword's Breath

    Cost: / CD:- / Range:- / Span:-

    After attacking an enemy, deal 0.1x AoE damage to all enemies within 1 circle.

    Sword Master

    Shield

    Cost: / CD:1 / Range:3 / Span:Single

    Unit DEF increases by 20%. Immune: DEF & MDEF Down, Cannot Be Healed. Lasts 2 turns.

    Blade of Freedom

    Cost: •• / CD:2 / Range:1 / Span:Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Before battle, disables the enemy's passives. Lasts 1 turn.

    Serpent Knight

    DEF Support (L)

    Cost: •• / CD:- / Range:- / Span:-

    After taking action, decreases damage taken of 2 friendly units within 2 blocks by 15%. Immune to DEF & MDEF reduction effects and healing negation debuffs. Lasts 1 turn.

    Serpent Master

    First Aid

    Cost: / CD:3 / Range:Self / Span:Single

    Restores 100% of Unit HP.

    Beach Party

    Cost: •• / CD:5 / Range:Self / Span:Single

    Upon use, all Aquatic Heroes within a 3 block radius treat all passable terrain as "Water" when moving for 2 turns.

    Raider

    Crush

    Cost: / CD:- / Range:- / Span:-

    When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle.