Alfred




Talent: Newcomer! Amphibious Warrior!
For every 1 block moved, gain (1, 2, 3, 4, 5)% to all stats except for HP, up to (5, 10, 15, 20, 25)%. When passing through "Water", "Swamp", or "Depths", gain (1, 2, 3, 4, 5) chances to negate mobility reduction.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: Heart of the Ocean
ATK +8%. Before entering battle, if the enemy hero is not an Aquatic unit, the terrain they are on is treated as Water for 1 turn. If your unit is at 100% HP, the terrain you are on is treated as Water. Lasts 1 turn. [Cooldown Trigger] The terrain you are on can only be treated as Water once every 2 turns.
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Awakening: Raging Wave Strike (Estimated Global Release: 2021/7/1)
Cost: ••• / CD:4 / Range:1 / Span:Single
[Passive] After taking action, if this unit is not on a "Water", "Swamp" or "Depths" tile and has not attacked, then gain [Tidal Surge] for 1 turn. This effect has a 1 turn cooldown. [Physical Damage] Attacks a single enemy, dealing 1.6x damage. Before battle, disables enemy passives and prevent enemy from receiving buffs. Lasts 1 turn, cannot be dispelled. If this unit has leftover movement, then may move after attacking.

Sword Master
Soldiers: Heavy Infantry, Heavy Cavalry

Serpent Master
Soldiers: Tide Master, Guardian Cavalry

Training Ground
Soldiers: Templar Knight, Lizardman


Surf's Up
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks an enemy unit, dealing 1.5x damage. When moving after battle, all passable terrain is treated as "Water" for 1 turn.

Last Stand
Cost: • / CD:- / Range:- / Span:-
When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.


Sword's Breath
Cost: • / CD:- / Range:- / Span:-
After attacking an enemy, deal 0.1x AoE damage to all enemies within 1 circle.


Shield
Cost: • / CD:1 / Range:3 / Span:Single
Unit DEF increases by 20%. Immune: DEF & MDEF Down, Cannot Be Healed. Lasts 2 turns.

Blade of Freedom
Cost: •• / CD:2 / Range:1 / Span:Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Before battle, disables the enemy's passives. Lasts 1 turn.

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DEF Support (L)
Cost: •• / CD:- / Range:- / Span:-
After taking action, decreases damage taken of 2 friendly units within 2 blocks by 15%. Immune to DEF & MDEF reduction effects and healing negation debuffs. Lasts 1 turn.


First Aid
Cost: • / CD:3 / Range:Self / Span:Single
Restores 100% of Unit HP.

Beach Party
Cost: •• / CD:5 / Range:Self / Span:Single
Upon use, all Aquatic Heroes within a 3 block radius treat all passable terrain as "Water" when moving for 2 turns.


Crush
Cost: • / CD:- / Range:- / Span:-
When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle.