Altemuller





Talent: Supreme Overlord
Before entering battle, ATK increases by (3, 5, 7, 10)% and physical damage taken is decreased by (2, 3, 4, 5)%. Lasts 4 turns. Can be stacked up to 4 times.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: Riguler Crown
DEF & MDEF +5%. Buffs you've cast on yourself last for 1 more turn.

Awakening: Supreme Battle
Cost: ••• / CD:6 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.5x damage. If there are 2 or more enemies within a 1-ring span after battle, can attack again, but not move or move again (this act again effect cannot be triggered 2 or more times in the same round). Upon successfully eliminating a target, this skill's cooldown is reduced by 6 turns. [Cooldown Trigger] This effect requires you to wait 1 round before it can be triggered again.

Grand Marshal
Soldiers: Phalanx, Vanguard Lancer

Dragon Master
Soldiers: Griffin Knight, Vampire Bat

Training Ground
Soldiers: Cyclops, Dark Centurion, Gargoyle


Raging Thunder
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.5x damage. Grants [Windride] after battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.

Reinforcement
Cost: • / CD:- / Range:- / Span:-
[Passive] After taking action, restores 20% Unit HP.


Parry
Cost: • / CD:- / Range:- / Span:-
When nearby allies are under attack, enters the battle instead of them. When attacked, adds 7% of ATK to DEF.


Tactical Mastery
Cost: •• / CD:3 / Range:Self / Span:All
[Fusion Power] Grants ATK/INT+20%, DEF+20%, and MDEF+30% to all Strategic Masters units. Also grants "Unit's mobility type is changed to [Terrain Master]. If terrain increases DEF, damage dealt +15% in battle." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

Strong Arm
Cost: •• / CD:3 / Range:Self / Span:Single
[Passive] Takes physical attack instead of nearby ally. [Active] Guard Range increases to 2 blocks, grants buffs [Block] and [Barb]. Lasts 2 turns.


DEF Command
Cost: •• / CD:- / Range:- / Span:-
DEF of all allies within 2 blocks increases by 10%.


Gale
Cost: • / CD:- / Range:- / Span:-
After attacking, 20% chance to attack again.

Dragon's Breath
Cost: •• / CD:5 / Range:Self / Span:2
Deals 0.36x AoE damage to enemies within 2 blocks and debuffs each target. Grants [Windride] after battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.


Endure
Cost: • / CD:- / Range:- / Span:-
When entering battle, DEF increases by 7%.