Alustriel

Talent: Forest Spring

With every 1 block moved, damage dealt and crit chance are increased by (1, 2, 3, 4)%, up to a max of (5, 10, 15, 20)%. When passing through defensive terrain, gain (1, 2, 3, 4) chances to negate mobility reduction.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Matthew's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Almeda's help.
  • Level 70 Max Stats:

  • Wolf Rider Commander: HP: 3,418 | ATK: 591 | INT: 244 | DEF: 244 | MDEF:283 | SKL: 233
  • Ranger: HP: 3,418 | ATK: 563 | INT: 244 | DEF: 253 | MDEF:319 | SKL: 233
  • Soldier Bonus:

  • HP: 35% | ATK: 20% | DEF: 35% | MDEF: 10%
  • Exclusive Equipment: Wind Plume

    MDEF + 10%. When on Forest, Mountain, and Grassland terrain, attacks ignore Guard, and after battle, restores 20% HP.

    Awakening: Jade Storm

    Cost: ••• / CD:5 / Range:2 / Span:Single

    Attacks a single enemy, dealing 1.3x damage. Effective against Fliers. Before battle, convert 2 buffs on the target into random debuffs. For every buff converted this way, gain +20% damage dealt. After battle, unit's terrain is considered "Forest". Lasts 1 turn.

    Classes & Soldiers

    Wolf Rider Commander

    Soldiers: Demon Hunter, Bone Dino

    Ranger

    Soldiers: Dark Elf Sniper, Holy Pegasus

    Training Ground

    Soldiers: Dragoon, Holy Pegasus, Gargoyle, Catapult

    Archer

    Neutralizing Fire

    Cost: •• / CD:2 / Range:2 / Span:Single

    Attacks a single enemy, dealing 1.25x damage. When you are on defensive terrain, deals fixed damage once before battle begins. (Damage is equal to 1x Hero's ATK.)

    Endure

    Cost: / CD:- / Range:- / Span:-

    When entering battle, DEF increases by 7%.

    Wolf Rider

    Natural Warding

    Cost: / CD:- / Range:- / Span:-

    When on Forest, Mountain, and Grassland terrain, soldier damage is not reduced in melee battles. When entering battle with a melee attack, damage taken is reduced by 20%.

    Wolf Rider Commander

    Onrush

    Cost: •• / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.5x damage. Before battle, Unit DEF & MDEF increase by 30%.

    Roundabout

    Cost: / CD:- / Range:- / Span:-

    When attacking, damage increases by 10%. After battle, you may move another 2 blocks. The bonus movement opportunity has a 1-turn cooldown.

    Sniper

    Skill Command

    Cost: •• / CD:- / Range:- / Span:-

    Increases skill of all allies within 3 blocks by 20%

    Ranger

    ATK Support

    Cost: / CD:- / Range:- / Span:-

    After taking action, ATK & INT of 1 nearby ally increase by 15%. Grants immunity to ATK & INT reduction, effects that silence active skills. Lasts 1 turn.

    Emerald Crusher

    Cost: •• / CD:3 / Range:2 / Span:Single

    Attacks a single enemy, dealing 1.3x damage, with a bonus when battling against Fliers. Before battle, dispels a max of 3 debuffs. Gain 10% bonus damage for each 1 debuff dispelled, and after battle, dispels all debuffs on the target.