Angelina





Talent: Battle Goddess
When on terrain with defensive effects, all damage taken is reduced by (10, 13, 16, 20)%. On all other terrain, ATK is increased by (10, 13, 16, 20)%.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: Flower in the Wind
DEF +10%. When triggering Act Again, any buffs you have do not lose their turn count. (This effect can only trigger once per 3 turns)

Awakening: Breath of the Tides
Cost: ••• / CD:5 / Range:3 / Span:Straight
Attacks all enemies in 3 straight lines, dealing 0.2x AoE damage and pushing them back 3 blocks. If you are in Water, you'll have a 20% chance to [Freeze] the enemy for 1 turn. If this skill hits 3 or more enemies, you can take an additional action. (This act again effect can only trigger once per round)

Serpent Master
Soldiers: Tide Master, Lobster Behemoth

Dragon Master
Soldiers: Griffin Knight, Heavy Cavalry

Training Ground
Soldiers: Berserker, Dragoon, Unicorn, Angel


Lightning
Cost: •• / CD:3 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.5x damage. If the enemy is defeated, the cooldown of this skill is decreased by 3.

Lonely Moon
Cost: • / CD:- / Range:- / Span:-
When initiating a melee attack, hero's damage is reduced by 20%. After taking action, if your soldiers are all dead, you can act again. This effect has a 3-turn cooldown.


Tidal Surge
Cost: •• / CD:3 / Range:Self / Span:Single
All passable terrains are treated as Water. Lasts 2 turns. When cast, can move an extra 2 blocks and attack.


Alternate
Cost: • / CD:3 / Range:3 / Span:Single
Drags a friendly unit to your side and swaps positions. After use, can move an addition 2 blocks and act again.

ATK Intimidate
Cost: •• / CD:- / Range:- / Span:-
After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn.


ATK Command
Cost: •• / CD:- / Range:- / Span:-
ATK & INT of all allies within 2 blocks increases by 10%.


Ram
Cost: • / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.2x damage and pushing the target 2 blocks. Decreases Mobility by 2 and disables guard. Lasts 1 turn.

Dragon's Breath
Cost: •• / CD:5 / Range:Self / Span:2
Deals 0.36x AoE damage to enemies within 2 blocks and debuffs each target. Grants [Windride] after battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.

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DEF Support (L)
Cost: •• / CD:- / Range:- / Span:-
After taking action, decreases damage taken of 2 friendly units within 2 blocks by 15%. Immune to DEF & MDEF reduction effects and healing negation debuffs. Lasts 1 turn.