Ares

Talent: Fearless Will

Increases all stats (excluding HP) by (2, 3, 4, 5)% for every 1 enemy within a (1, 2, 2, 3)-ring radius, up to a maximum of (8, 12, 16, 20)%. When moving, can pass through enemy units. Before dealing damage and after taking action, gain 1 Sweep Formation stack for every 1 enemy unit you pass through this turn. [Sweep Formation]: Crit chance increases by (5, 6, 7, 8)%. Can stack up to 5 times. If a critical hit is triggered this turn, clears all [Sweep Formation] after taking action.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Upgrade to Emperor.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Maiya's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Bozel's help.
  • Level 70 Max Stats:

  • Dragon Master: HP: 4,096 | ATK: 599 | INT: 228 | DEF: 305 | MDEF:321 | SKL: 187
  • Emperor: HP: 4,415 | ATK: 567 | INT: 249 | DEF: 329 | MDEF:286 | SKL: 168
  • Soldier Bonus:

  • HP: 15% | ATK: 40% | DEF: 30% | MDEF: 15%
  • Awakening: Fearless Hurricane

    Cost: ••• / CD:4 / Range:Self / Span:Single

    This unit gains [Fearless Hurricane]: After dealing damage, all enemies within a 2-ring span are teleported to your side and you deal 0.15x damage within a 1-ring radius. If this unit has a [Sweep Formation] effect, it can move another 4 blocks. Lasts 1 turn. Also increases ATK by 20% and grants the [Ride the Wind] and [Reinforcement] effects. Lasts 2 turns. Can act again after use. This next movement's Mobility is equal to remaining Mobility at the time of using this skill +4, and you can only move in a straight line.

    Classes & Soldiers

    Dragon Master

    Soldiers: Steel Wing Warrior, Heavy Cavalry

    Emperor

    Soldiers: Masked Maid, Heavy Infantry

    Training Ground

    Soldiers: Berserker, Masked Maid, Heavensguard, Angel

    Fighter

    Roar

    Cost: •• / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and decreases their ATK by 20%. Lasts 1 turn.

    Sun Shade

    Cost: / CD:- / Range:- / Span:-

    When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).

    Dragon Knight

    Resurging Gale

    Cost: / CD:- / Range:- / Span:-

    Crit chance is increased by 10%. After dealing damage, if this unit has a [Sweep Formation] effect, it can move another 4 blocks. This move again effect has a 1-round cooldown.

    Dragon Master

    Wind Whisper

    Cost: •• / CD:2 / Range:Self / Span:1 Ring

    Deals 0.3x AoE damage to nearby enemies and debuffs each target.

    Lightning

    Cost: •• / CD:3 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.5x damage. If the enemy is defeated, the cooldown of this skill is decreased by 3.

    Swordsman

    Reinforcement

    Cost: / CD:- / Range:- / Span:-

    [Passive] After taking action, restores 20% Unit HP.

    Emperor

    Transmigration

    Cost: •• / CD:3 / Range:Self / Span:All

    [Fusion Power] Grants ATK/INT+20%, DEF+20%, and MDEF+30% to all Langrisser Re:Incarnation Tensei units. Also grants "For every 1 enemy within 3 blocks, damage dealt is increased by 5% (up to 20%)." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

    Noble Charge

    Cost: •• / CD:5 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.4x damage. Dispels 3 enemy buffs before battle. Before entering battle, critical damage is increased by 8% for every enemy within a 2-ring span (up to 32%). Upon eliminating an enemy, this skill's cooldown is reduced by 3 turns.

    Archmage

    Resist

    Cost: / CD:1 / Range:3 / Span:Single

    Unit MDEF increases by 30%. Immune: Stun, Cannot Receive Buffs, Mobility Down. Lasts 2 turns.