Ares





Talent: Fearless Will
Increases all stats (excluding HP) by (2, 3, 4, 5)% for every 1 enemy within a (1, 2, 2, 3)-ring radius, up to a maximum of (8, 12, 16, 20)%. When moving, can pass through enemy units. Before dealing damage and after taking action, gain 1 Sweep Formation stack for every 1 enemy unit you pass through this turn. [Sweep Formation]: Crit chance increases by (5, 6, 7, 8)%. Can stack up to 5 times. If a critical hit is triggered this turn, clears all [Sweep Formation] after taking action.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Awakening: Fearless Hurricane
Cost: ••• / CD:4 / Range:Self / Span:Single
This unit gains [Fearless Hurricane]: After dealing damage, all enemies within a 2-ring span are teleported to your side and you deal 0.15x damage within a 1-ring radius. If this unit has a [Sweep Formation] effect, it can move another 4 blocks. Lasts 1 turn. Also increases ATK by 20% and grants the [Ride the Wind] and [Reinforcement] effects. Lasts 2 turns. Can act again after use. This next movement's Mobility is equal to remaining Mobility at the time of using this skill +4, and you can only move in a straight line.

Dragon Master
Soldiers: Steel Wing Warrior, Heavy Cavalry

Emperor
Soldiers: Masked Maid, Heavy Infantry

Training Ground
Soldiers: Berserker, Masked Maid, Heavensguard, Angel


Roar
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and decreases their ATK by 20%. Lasts 1 turn.

Sun Shade
Cost: • / CD:- / Range:- / Span:-
When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).


Resurging Gale
Cost: • / CD:- / Range:- / Span:-
Crit chance is increased by 10%. After dealing damage, if this unit has a [Sweep Formation] effect, it can move another 4 blocks. This move again effect has a 1-round cooldown.


Wind Whisper
Cost: •• / CD:2 / Range:Self / Span:1 Ring
Deals 0.3x AoE damage to nearby enemies and debuffs each target.

Lightning
Cost: •• / CD:3 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.5x damage. If the enemy is defeated, the cooldown of this skill is decreased by 3.


Reinforcement
Cost: • / CD:- / Range:- / Span:-
[Passive] After taking action, restores 20% Unit HP.


Transmigration
Cost: •• / CD:3 / Range:Self / Span:All
[Fusion Power] Grants ATK/INT+20%, DEF+20%, and MDEF+30% to all Langrisser Re:Incarnation Tensei units. Also grants "For every 1 enemy within 3 blocks, damage dealt is increased by 5% (up to 20%)." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

Noble Charge
Cost: •• / CD:5 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.4x damage. Dispels 3 enemy buffs before battle. Before entering battle, critical damage is increased by 8% for every enemy within a 2-ring span (up to 32%). Upon eliminating an enemy, this skill's cooldown is reduced by 3 turns.


Resist
Cost: • / CD:1 / Range:3 / Span:Single
Unit MDEF increases by 30%. Immune: Stun, Cannot Receive Buffs, Mobility Down. Lasts 2 turns.