Ashram





Talent: The Black Knight
For every 1 block moved, ATK increases by (1, 2, 3, 4)%, up to (5, 10, 15, 20)%, and DEF increases by (5, 10, 15, 20)%, up to (25, 50, 75, 100)%. Before entering battle, if this Hero's ATK is higher than the enemy's, then this unit will attack first.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Awakening: Killing Wind
Cost: ••• / CD: / Range:1 / Span:Single
Attacks a single enemy, dealing 1.7x damage. Before entering battle, gain [Windride], lasts 2 turns. Every time this skill is used, the damage dealt by it is permanently reduced by 15% (up to 30%). After battle, may move 3 blocks, and if there are no enemies within 1 block of this unit, this skill becomes [Decimate].

Dragon Master
Soldiers: Vampire Bat, Skeleton Knight

Royal Knight
Soldiers: Bone Dino, Orc Berserker

Training Ground
Soldiers: Dragoon, Gargoyle, Undead Knight, Steelmane Werewolf


Shadow Assault
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.4x damage. Before entering battle, reduces the enemy's ATK & INT by 20% for 2 turns.

Blast
Cost: • / CD:- / Range:- / Span:-
When initiating combat, if Unit HP is above 80%, damage taken is decreased by 30% during battle.


Reinforcement
Cost: • / CD:- / Range:- / Span:-
[Passive] After taking action, restores 20% Unit HP.


Dragon's Breath
Cost: •• / CD:5 / Range:Self / Span:2
Deals 0.36x AoE damage to enemies within 2 blocks and debuffs each target. Grants [Windride] after battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.

Counterstrike
Cost: •• / CD:5 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.7x damage. Before entering battle, grants the [Windride] effect for 2 turns. After eliminating a target, replaces this skill with [Decimate].


Smash
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.4x damage. Pushes the target back 2 blocks, decreases Mobility by 20% and disables guard. Lasts 2 turns.


ATK Break
Cost: • / CD:- / Range:- / Span:-
Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.

Decimate
Cost: •• / CD: / Range:1 / Span:Single
[Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. After triggering this effect, replaces this skill with [Counterstrike]. [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before entering battle, you gain [Realm of Darkness]: Reduces the ATK & DEF of all enemy units within 3 blocks by 10% and increases their chances of being critically hit by 10%. Lasts 2 turns. After use, replaces this skill with [Counterstrike] and enter cooldown.