Ashram

Talent: The Black Knight

For every 1 block moved, ATK increases by (1, 2, 3, 4)%, up to (5, 10, 15, 20)%, and DEF increases by (5, 10, 15, 20)%, up to (25, 50, 75, 100)%. Before entering battle, if this Hero's ATK is higher than the enemy's, then this unit will attack first.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Upgrade to Dragon Master.
  • Strength: Level 25 Intimacy + Upgrade to Royal Knight.
  • Level 70 Max Stats:

  • Dragon Master: HP: 4,139 | ATK: 601 | INT: 247 | DEF: 291 | MDEF:331 | SKL: 166
  • Royal Knight: HP: 4,460 | ATK: 569 | INT: 247 | DEF: 291 | MDEF:295 | SKL: 126
  • Soldier Bonus:

  • HP: 40% | ATK: 40% | DEF: 10% | MDEF: 10%
  • Awakening: Killing Wind

    Cost: ••• / CD: / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.7x damage. Before entering battle, gain [Windride], lasts 2 turns. Every time this skill is used, the damage dealt by it is permanently reduced by 15% (up to 30%). After battle, may move 3 blocks, and if there are no enemies within 1 block of this unit, this skill becomes [Decimate].

    Classes & Soldiers

    Dragon Master

    Soldiers: Vampire Bat, Skeleton Knight

    Royal Knight

    Soldiers: Bone Dino, Orc Berserker

    Training Ground

    Soldiers: Dragoon, Gargoyle, Undead Knight, Steelmane Werewolf

    Knight

    Shadow Assault

    Cost: •• / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.4x damage. Before entering battle, reduces the enemy's ATK & INT by 20% for 2 turns.

    Blast

    Cost: / CD:- / Range:- / Span:-

    When initiating combat, if Unit HP is above 80%, damage taken is decreased by 30% during battle.

    Dragon Knight

    Reinforcement

    Cost: / CD:- / Range:- / Span:-

    [Passive] After taking action, restores 20% Unit HP.

    Dragon Master

    Dragon's Breath

    Cost: •• / CD:5 / Range:Self / Span:2

    Deals 0.36x AoE damage to enemies within 2 blocks and debuffs each target. Grants [Windride] after battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.

    Counterstrike

    Cost: •• / CD:5 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.7x damage. Before entering battle, grants the [Windride] effect for 2 turns. After eliminating a target, replaces this skill with [Decimate].

    Highlander

    Smash

    Cost: •• / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.4x damage. Pushes the target back 2 blocks, decreases Mobility by 20% and disables guard. Lasts 2 turns.

    Royal Knight

    ATK Break

    Cost: / CD:- / Range:- / Span:-

    Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.

    Decimate

    Cost: •• / CD: / Range:1 / Span:Single

    [Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. After triggering this effect, replaces this skill with [Counterstrike]. [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before entering battle, you gain [Realm of Darkness]: Reduces the ATK & DEF of all enemy units within 3 blocks by 10% and increases their chances of being critically hit by 10%. Lasts 2 turns. After use, replaces this skill with [Counterstrike] and enter cooldown.