Bernhardt

Talent: Lord's Will

When entering battle, damage dealt increases by (10, 13, 16, 20)%. All enemies within 2 blocks have ATK and DEF decrease by (5, 8, 11, 15)%.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Upgrade to Emperor.
  • Toughness: Level 23 Intimacy + Clear Gate 6 with Leon's help.
  • Strength: Level 25 Intimacy + Clear Gate 7 with Bozel's help.
  • Level 70 Max Stats:

  • Brave: HP: 5,039 | ATK: 519 | INT: 265 | DEF: 403 | MDEF:281 | SKL: 108
  • Emperor: HP: 4,723 | ATK: 546 | INT: 265 | DEF: 380 | MDEF:281 | SKL: 143
  • Soldier Bonus:

  • HP: 35% | ATK: 35% | DEF: 15% | MDEF: 15%
  • Exclusive Equipment: Overlord's Armor

    HP +5%. Hero Talent Span +1.

    Awakening: Iron Blooded Ambition (Estimated Global Release: 2021/6/3)

    Cost: ••• / CD:3 / Range:Self / Span:All

    [Passive] After attacking with a normal attack, deal 0.1x AoE damage to enemies within 1 ring. This effect can only occur once every 3 turns. [Faction Buff] Active use. All "Empire's Honor" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: When entering battle, damage dealt +18%, lasts 4 turns. Cannot be stacked with other Fusion Power effects. Also give [Iron Blooded Ambition] to self: "Movement+1, Damage Dealt+15%, Sword Dance Span +1, Shield Bash Range +1, if this unit has 'Iron Fist' equipped, then physical damage taken -25%. Gain [Hegemony]. Lasts 4 turns." [Iron Blooded Ambition] cannot be immunized or dispelled.

    Classes & Soldiers

    Brave

    Soldiers: Guardian Infantry, Stone Colossus

    Emperor

    Soldiers: Skeleton Knight, Guardian Cavalry

    Training Ground

    Soldiers: Dark Guard, Lava Titan, Scorpio, Undead Knight, Steelmane Werewolf

    Fighter

    Sword Dance

    Cost: •• / CD:2 / Range:Self / Span:1 Ring

    Deals 0.36x AoE damage to all enemies within 1 block. Prevents enemy from being healed. Lasts 1 turn.

    Sun Shade

    Cost: / CD:- / Range:- / Span:-

    When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).

    Gladiator

    Shield Bash

    Cost: •• / CD:3 / Range:1 / Span:Single

    [Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns enemy for 1 turn.

    Brave

    Parry

    Cost: / CD:- / Range:- / Span:-

    When nearby allies are under attack, enters the battle instead of them. When attacked, adds 7% of ATK to DEF.

    Heavy Shield

    Cost: •• / CD:- / Range:- / Span:-

    When attacked with a melee attack, 25% chance to damage taken decreased by 50%.

    Swordsman

    Hegemony

    Cost: •• / CD:- / Range:- / Span:-

    When entering combat, dispels 1 enemy buff, decreases enemy DEF by 20%. Lasts 1 turn.

    Emperor

    Imperial Power

    Cost: •• / CD:3 / Range:Self / Span:All

    [Fusion Power] Grants ATK/INT+20%, DEF+20%, and MDEF+30% to all Empire's Honor units. Also grants "When battling enemies which you have an advantage against, damage dealt +20%." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

    Rupture

    Cost: / CD:- / Range:- / Span:-

    When actively dealing damage, deals additional fixed damage to the enemy. (Damage = 2x hero's ATK)

    General

    Iron Fist

    Cost: •• / CD:2 / Range:Self / Span:Single

    [Passive] Takes physical attack instead of nearby ally. [Active] Guard Range increases to 2 blocks, ATK increases by 20%, grants buff [Block]. Lasts 2 turns.