Bernhardt





Talent: Lord's Will
When entering battle, damage dealt increases by (10, 13, 16, 20)%. All enemies within 2 blocks have ATK and DEF decrease by (5, 8, 11, 15)%.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: Overlord's Armor
HP +5%. Hero Talent Span +1.
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Awakening: Iron Blooded Ambition (Estimated Global Release: 2021/6/3)
Cost: ••• / CD:3 / Range:Self / Span:All
[Passive] After attacking with a normal attack, deal 0.1x AoE damage to enemies within 1 ring. This effect can only occur once every 3 turns. [Faction Buff] Active use. All "Empire's Honor" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: When entering battle, damage dealt +18%, lasts 4 turns. Cannot be stacked with other Fusion Power effects. Also give [Iron Blooded Ambition] to self: "Movement+1, Damage Dealt+15%, Sword Dance Span +1, Shield Bash Range +1, if this unit has 'Iron Fist' equipped, then physical damage taken -25%. Gain [Hegemony]. Lasts 4 turns." [Iron Blooded Ambition] cannot be immunized or dispelled.

Brave
Soldiers: Guardian Infantry, Stone Colossus

Emperor
Soldiers: Skeleton Knight, Guardian Cavalry

Training Ground
Soldiers: Dark Guard, Lava Titan, Scorpio, Undead Knight, Steelmane Werewolf


Sword Dance
Cost: •• / CD:2 / Range:Self / Span:1 Ring
Deals 0.36x AoE damage to all enemies within 1 block. Prevents enemy from being healed. Lasts 1 turn.

Sun Shade
Cost: • / CD:- / Range:- / Span:-
When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).


Shield Bash
Cost: •• / CD:3 / Range:1 / Span:Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns enemy for 1 turn.


Parry
Cost: • / CD:- / Range:- / Span:-
When nearby allies are under attack, enters the battle instead of them. When attacked, adds 7% of ATK to DEF.

Heavy Shield
Cost: •• / CD:- / Range:- / Span:-
When attacked with a melee attack, 25% chance to damage taken decreased by 50%.


Hegemony
Cost: •• / CD:- / Range:- / Span:-
When entering combat, dispels 1 enemy buff, decreases enemy DEF by 20%. Lasts 1 turn.


Imperial Power
Cost: •• / CD:3 / Range:Self / Span:All
[Fusion Power] Grants ATK/INT+20%, DEF+20%, and MDEF+30% to all Empire's Honor units. Also grants "When battling enemies which you have an advantage against, damage dealt +20%." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

Rupture
Cost: • / CD:- / Range:- / Span:-
When actively dealing damage, deals additional fixed damage to the enemy. (Damage = 2x hero's ATK)


Iron Fist
Cost: •• / CD:2 / Range:Self / Span:Single
[Passive] Takes physical attack instead of nearby ally. [Active] Guard Range increases to 2 blocks, ATK increases by 20%, grants buff [Block]. Lasts 2 turns.