Chris





Talent: Gift
Damage dealt+(10, 12, 14, 17, 20)%. After taking action, dispels 1 debuff from (2, 2, 2, 3, 4) friendly units within (1, 1, 2, 2, 2) blocks (not including this unit) and adds 1 random buff*. *Buff list: 2-3★: ATK/INT+10%, DEF+10%, MDEF+15%, Damage Dealt+10%, Damage Taken-10%, Mobility+1, Heal 20% HP after taking action 4-5★: ATK/INT+15%, DEF+15%, MDEF+20%, Damage Dealt+15%, Damage Taken-15%, Mobility+2, Heal 20% HP after taking action 6★: ATK/INT+20%, DEF+20%, MDEF+30%, Damage Dealt+20%, Damage Taken-20%, Mobility+3, Heal 20% HP after taking action
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: Maiden's Praise
HP +5%, MDEF +5%. After taking action, if damage was dealt this turn, then Talent will grant 1 extra buff to each target. After defeating a Demon, may act again. (Cooldown on Act Again is 2 turns)

Awakening: Benevolence
Cost: ••• / CD:4 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.6x damage. After battle, all friendly units are healed (caster's INT x2) and 1 debuff can be dispelled. If you have melee soldiers, they will also attack. Before you attack, this unit's damage dealt will be increased by 20% and damage taken will be reduced by 20% for 2 turns. If the enemy hero is a [Demon], they will be stunned before you attack. Lasts 1 turn. (Cannot be dispelled.)

Valkyrie
Soldiers: Exorcist, Heavy Infantry

Princess
Soldiers: Bishop, High Elf

Training Ground
Soldiers: Empress's Personal Guard, Highland Warrior, Amazon Champion, Zealot


Discipline
Cost: •• / CD:1 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.5x damage. After battle, restores ally's HP (20% of damage dealt). Melee soldiers also attack.

Strengthen
Cost: • / CD:1 / Range:3 / Span:Single
Unit ATK & INT increase by 20%. Immune: ATK & INT Down, Deactivate Active Skills. Lasts 2 turns.


Mass Protect
Cost: •• / CD:2 / Range:3 / Span:3
DEF of multiple units within range increases by 20%. Immune: DEF & MDEF Down, Cannot Be Healed. Lasts 2 turns.


Faith
Cost: • / CD:- / Range:- / Span:-
When actively attacking, damage increases by 15%. After battle, restores 2x the caster's INT as HP to the friendly unit with the lowest HP (not including this unit).


Redemption
Cost: •• / CD:2 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.5x damage. After battle, restores all allies' HP (2x caster's INT). Melee soldiers also attack.

Retribution
Cost: •• / CD:3 / Range:Self / Span:2
Deals 0.3x AoE damage to all enemies within 2 blocks and dispels 2 buffs.


MDEF Support
Cost: • / CD:- / Range:- / Span:-
After taking action, MDEF of 1 nearby ally increases by 20%. Immune: Stun, Cannot Receive Buffs, Mobility Down. Lasts 1 turn.


Dispel
Cost: •• / CD:1 / Range:2 / Span:3
Dispels up to 3 debuffs of allies within range. Restores HP (1.5x INT).

Mass Attack
Cost: •• / CD:2 / Range:3 / Span:3
ATK & INT of multiple units within range increase by 20%. Immune: ATK & INT Down, Deactivate Active Skills. Lasts 2 turns.