Clotaire




Talent: Shattered Flame
(10, 13, 16, 20)% of INT is added to ATK. After dealing damage to an enemy, inflict [Shattered Flame]: "When taking damage from Clotaire, DEF/MDEF is decreased and chance of being critically hit is increased by (10, 13, 16, 20)%. Also disables revive effects. Lasts 2 turns." (Revive disable can only occur in PvP)
Bond Requirement:
Soldier Bonus:

Awakening: Burning Illusion
Cost: ••• / CD:4 / Range:- / Span:-
[Passive] After dealing damage to at least 2 units in one attack, gain [Command] effect: "When allies within 3 blocks are attacked by units with [Shattered Flame]. then they will gain unit range +1. Lasts 2 turns." [Active] You may choose 1 effect: Flarefire - Ruin: [Physical Damage] Attacks one enemy for 1.8 damage. Before battle, dispel 5 buffs from the target. If the target has [Shattered Flame], then this attack cannot be guarded against. Set the cooldown of Burning Illusion to 4 turns. Flarefire - Demise: [Magic Damage] Attacks enemies along 3 lines, dealing 0.36x AoE Damage. Effective against Infantry. Also inflict "Fixed Damage Taken +20%", and [Inflame]: "After taking action, take fixed damage equal to Clotaire's ATK+INTx1. Lasts 2 turns." Set the cooldown of Burning Illusion to 4 turns. All effects from Flarefire - Demise cannot be dispelled.

Infernal Blade Commander
Soldiers: Heavy Infantry, Guardian Infantry

Immolation Crystal Marshal
Soldiers: Exorcist, Vanguard Lancer

Training Ground
Soldiers: None or Unfilled


MDEF Break
Cost: • / CD:- / Range:- / Span:-
Before battle, 50% chance to reduce enemy MDEF by 25%. Lasts 1 turn.



Sword Dance
Cost: •• / CD:2 / Range:Self / Span:1 Ring
Deals 0.36x AoE damage to all enemies within 1 block. Prevents enemy from being healed. Lasts 1 turn.



Meteor
Cost: •• / CD:5 / Range:3 / Span:4
Attacks multiple enemies within range, dealing 0.36x AoE damage, with a bonus when battling against Infantry. Enemy loses 20% HP after taking action in the next turn.