Clotaire

Talent: Shattered Flame

(10, 13, 16, 20)% of INT is added to ATK. After dealing damage to an enemy, inflict [Shattered Flame]: "When taking damage from Clotaire, DEF/MDEF is decreased and chance of being critically hit is increased by (10, 13, 16, 20)%. Also disables revive effects. Lasts 2 turns." (Revive disable can only occur in PvP)

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Upgrade to Flame Wizard
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Rozenciel's help
  • Strength: Level 25 Intimacy + Clear Gate 5 with Rozenciel's help
  • Soldier Bonus:

  • HP: 15% | ATK: 35% | DEF: 35% | MDEF: 15%
  • Awakening: Burning Illusion

    Cost: ••• / CD:4 / Range:- / Span:-

    [Passive] After dealing damage to at least 2 units in one attack, gain [Command] effect: "When allies within 3 blocks are attacked by units with [Shattered Flame]. then they will gain unit range +1. Lasts 2 turns." [Active] You may choose 1 effect: Flarefire - Ruin: [Physical Damage] Attacks one enemy for 1.8 damage. Before battle, dispel 5 buffs from the target. If the target has [Shattered Flame], then this attack cannot be guarded against. Set the cooldown of Burning Illusion to 4 turns. Flarefire - Demise: [Magic Damage] Attacks enemies along 3 lines, dealing 0.36x AoE Damage. Effective against Infantry. Also inflict "Fixed Damage Taken +20%", and [Inflame]: "After taking action, take fixed damage equal to Clotaire's ATK+INTx1. Lasts 2 turns." Set the cooldown of Burning Illusion to 4 turns. All effects from Flarefire - Demise cannot be dispelled.

    Classes & Soldiers

    Infernal Blade Commander

    Soldiers: Heavy Infantry, Guardian Infantry

    Immolation Crystal Marshal

    Soldiers: Exorcist, Vanguard Lancer

    Training Ground

    Soldiers: None or Unfilled

    Flame Apostle

    MDEF Break

    Cost: / CD:- / Range:- / Span:-

    Before battle, 50% chance to reduce enemy MDEF by 25%. Lasts 1 turn.

    Infernal Blademaster
    Infernal Blade Commander

    Sword Dance

    Cost: •• / CD:2 / Range:Self / Span:1 Ring

    Deals 0.36x AoE damage to all enemies within 1 block. Prevents enemy from being healed. Lasts 1 turn.

    Immolation Crystal Apostle
    Immolation Crystal Marshal

    Meteor

    Cost: •• / CD:5 / Range:3 / Span:4

    Attacks multiple enemies within range, dealing 0.36x AoE damage, with a bonus when battling against Infantry. Enemy loses 20% HP after taking action in the next turn.