Deedlit





Talent: The Forest of No Return
After taking action, for every block moved this turn you gain +(2, 4, 6, 8)% INT & DEF, up to (6, 12, 18, 24)%. Lasts 1 turn. After taking action, if this unit is in the [Danger Zone], has not done damage and has used a skill or moved at least 1 block, it may act again. This effect has a (4, 3, 3, 2) turn cooldown.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Awakening: Spirit Dancer
Cost: ••• / CD:3 / Range:2 / Span:Single
[Passive] At the end of action, one adjacent ally will gain immunity to all debuffs. Lasts 1 turn. [Magic Damage] Attacks a single enemy, dealing 1.6 damage. Melee soldiers will also attack. Before battle, gain [Elven Dance]: "All passable terrain are considered Forests, and will not recieve any terrain movement penalties. At the end of an action, recover 30% HP." Lasts 3 turns. After battle, may move 3 spaces. This skill does not receive melee range penalties.

Elven Swordfighter
Soldiers: Heavy Infantry, Templar Knight

High Elf
Soldiers: High Elf, Wizard

Training Ground
Soldiers: Templar Knight, Unicorn, Forest Priest, Crystal Warlock


Wind Blade
Cost: • / CD:1 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Fliers.

Gospel
Cost: •• / CD:2 / Range:2 / Span:Single
Increases ATK/INT/DEF of a single unit by 20% and grants immunity to debuffs. Lasts 2 turns.


Wind Cutter Dagger
Cost: •• / CD:2 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.3x damage. Melee soldiers will also attack. Before battle, dispels 1 enemy buff and reduces their ATK & INT by 20% for 1 turn.


Last Stand
Cost: • / CD:- / Range:- / Span:-
When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.

Elven Aura
Cost: •• / CD:5 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.6x damage. Melee soldiers will also attack. Before battle, grants you [Elven Forest]: [Command] When all friendly units within 2 blocks move, all passable terrain is treated as "Forest". Unit is not affected by terrain mobility penalties, and after taking action, 30% of their HP is restored. Lasts 2 turns.


MDEF Break
Cost: • / CD:- / Range:- / Span:-
Before battle, 50% chance to reduce enemy MDEF by 25%. Lasts 1 turn.


Accelerated Aid
Cost: • / CD:- / Range:- / Span:-
After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn.

Sea of Miracles
Cost: •• / CD:4 / Range:Self / Span:5
Removes up to 2 debuffs from units within range and heals them for an amount equal to 2x the caster's INT. Reduces the cooldown of all skills by 1 turn and increases damage dealt by 15% for 2 turns.