Dieharte

Talent: Free Will

Critical hit rate+(10, 15, 20, 30)%. After eliminating an enemy, gain [Smoke]: All damage taken decreased by 30%. Lasts 1 turn. This effect has a (3, 2, 2, 1) turn cooldown.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Upgrade to Royal Knight.
  • Toughness: Level 23 Intimacy + Clear Gate 6 with Kirikaze's help.
  • Strength: Level 25 Intimacy + Clear Gate 7 with Tiaris's help.
  • Level 70 Max Stats:

  • High Master: HP: 4,016 | ATK: 553 | INT: 244 | DEF: 283 | MDEF:263 | SKL: 301
  • Royal Knight: HP: 4,326 | ATK: 581 | INT: 222 | DEF: 295 | MDEF:283 | SKL: 154
  • Soldier Bonus:

  • HP: 20% | ATK: 35% | DEF: 35% | MDEF: 10%
  • Exclusive Equipment: Golden Lion

    MDEF +10%. When eliminating an enemy on this turn, stuns 1 enemy within 3 blocks for 1 turn after taking action.

    Awakening: Prodigal Son

    Cost: ••• / CD:4 / Range:2 / Span:Single

    Attacks directly, ignoring enemy Guard skills to deal 1.3x damage. Increases Crit by 20%. When landing a critical hit, restores HP equal to 30% of damage after battle. Before battle, steals up to 2 buffs from the enemy. Even if the attack does not eliminate the enemy, it will activate all of your effects that usually only trigger after killing a target.

    Classes & Soldiers

    High Master

    Soldiers: Bandit, Demon Hunter

    Royal Knight

    Soldiers: Heavy Cavalry, Griffin Knight

    Training Ground

    Soldiers: Dragoon, Heavensguard, Unicorn, Shinobi

    Knight

    Onrush

    Cost: •• / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.5x damage. Before battle, Unit DEF & MDEF increase by 30%.

    Move Again

    Cost: / CD:- / Range:- / Span:-

    When initiating combat, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.

    Raider

    Sneak Attack

    Cost: / CD:- / Range:- / Span:-

    If Crit Damage is dealt when entering battle, 1 extra fixed damage can be triggered after battle. (Damage = 2x hero's ATK)

    High Master

    Light of Hope

    Cost: •• / CD:3 / Range:Self / Span:All

    [Fusion Power] Grants ATK/INT+20%, DEF+20%, and MDEF+30% to all Origins of Light units. Also grants "When unit has 5 or more buffs, damage dealt +15%." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

    Calamity

    Cost: •• / CD:3 / Range:2 / Span:Single

    Ignores guard and attacks enemy hero directly, dealing 1.3x damage. Before battle, drains at most 2 buffs from the enemy.

    Highlander

    Strike

    Cost: •• / CD:3 / Range:Self / Span:Single

    ATK increases by 20%. Lasts 1 turn. When cast, you can move another 3 blocks and attack.

    Royal Knight

    Violent Dash

    Cost: •• / CD:- / Range:- / Span:-

    For every 1 block moved before battle, Crit increases by 5%, Crit Damage increases by 5% (up to 15%).

    Thousand Hooves

    Cost: •• / CD:5 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.7x damage. After battle, enemy's Mobiliy -2 and cannot guard. Lasts 2 turns. Cannot be dispelled.

    Swordsman

    Detect

    Cost: / CD:- / Range:- / Span:-

    [Passive] Critical hit rate +10%. After dealing damage, 50% chance to nullify enemy's passive skills; 100% chance on crit. Lasts 2 turns.