Dieharte





Talent: Free Will
Critical hit rate+(10, 15, 20, 30)%. After eliminating an enemy, gain [Smoke]: All damage taken decreased by 30%. Lasts 1 turn. This effect has a (3, 2, 2, 1) turn cooldown.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: Golden Lion
MDEF +10%. When eliminating an enemy on this turn, stuns 1 enemy within 3 blocks for 1 turn after taking action.

Awakening: Prodigal Son
Cost: ••• / CD:4 / Range:2 / Span:Single
Attacks directly, ignoring enemy Guard skills to deal 1.3x damage. Increases Crit by 20%. When landing a critical hit, restores HP equal to 30% of damage after battle. Before battle, steals up to 2 buffs from the enemy. Even if the attack does not eliminate the enemy, it will activate all of your effects that usually only trigger after killing a target.

High Master
Soldiers: Bandit, Demon Hunter

Royal Knight
Soldiers: Heavy Cavalry, Griffin Knight

Training Ground
Soldiers: Dragoon, Heavensguard, Unicorn, Shinobi


Onrush
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.5x damage. Before battle, Unit DEF & MDEF increase by 30%.

Move Again
Cost: • / CD:- / Range:- / Span:-
When initiating combat, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.


Sneak Attack
Cost: • / CD:- / Range:- / Span:-
If Crit Damage is dealt when entering battle, 1 extra fixed damage can be triggered after battle. (Damage = 2x hero's ATK)


Light of Hope
Cost: •• / CD:3 / Range:Self / Span:All
[Fusion Power] Grants ATK/INT+20%, DEF+20%, and MDEF+30% to all Origins of Light units. Also grants "When unit has 5 or more buffs, damage dealt +15%." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

Calamity
Cost: •• / CD:3 / Range:2 / Span:Single
Ignores guard and attacks enemy hero directly, dealing 1.3x damage. Before battle, drains at most 2 buffs from the enemy.


Strike
Cost: •• / CD:3 / Range:Self / Span:Single
ATK increases by 20%. Lasts 1 turn. When cast, you can move another 3 blocks and attack.


Violent Dash
Cost: •• / CD:- / Range:- / Span:-
For every 1 block moved before battle, Crit increases by 5%, Crit Damage increases by 5% (up to 15%).

Thousand Hooves
Cost: •• / CD:5 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.7x damage. After battle, enemy's Mobiliy -2 and cannot guard. Lasts 2 turns. Cannot be dispelled.


Detect
Cost: • / CD:- / Range:- / Span:-
[Passive] Critical hit rate +10%. After dealing damage, 50% chance to nullify enemy's passive skills; 100% chance on crit. Lasts 2 turns.