Egbert





Talent: Raging Inferno
After actively dealing damage, deal one instance of fixed damage equal to (1, 1.2, 1.4, 1.6, 2)x this Hero's INT.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: Garb of Firewalking
HP & DEF +5%. When attacked and dealt damage, gain "Skill range +1 and Span +1" for 1 turn.

Awakening: Blazing Illusion
Cost: ••• / CD:5 / Range:1 / Span:1
When used, this unit gains [Searing Flames]: "Immune to fixed damage. After action, deal 0.1x AoE damage to self. When using skills to deal damage, CD-2. Lasts 2 turns." Also summons a copy of the user with equal stats outside of HP. This summon has the skills [Teleport], [Meteor], and [Deceiving Illusion].

Hermit
Soldiers: Dark Elf Sniper, Guardian Infantry

Dark Master
Soldiers: Wizard, Skeleton Knight

Training Ground
Soldiers: Catapult, Hellfire Archer, Spider Demon Elf


Acid Burns
Cost: •• / CD:3 / Range:3 / Span:3
Attacks multiple enemies within range, dealing 0.3x AoE damage. Enemy cannot be healed. Lasts 2 turns.

Fireball
Cost: • / CD:1 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Infantry.


Mind Bore
Cost: •• / CD:3 / Range:3 / Span:3
Attacks multiple enemies within range, dealing 0.3x AoE damage. Enemy's MDamage taken increases by 20%. Lasts 2 turns.


Lightning Strike
Cost: • / CD:1 / Range:2 / Span:Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Cavalry.

Summon Flaming Bone Archer
Cost: •• / CD:5 / Range:3 / Span:Single
Summons a Flaming Bone Archer.


Desiccate
Cost: •• / CD:3 / Range:3 / Span:3
Attacks multiple enemies within range, dealing 0.3x AoE damage. 50% chance to silence the enemy for 1 turn. Lasts 2 turns.


Forget
Cost: •• / CD:3 / Range:3 / Span:3
Attacks multiple enemies within range, dealing 0.3x AoE damage. Deactivates all enemy passive skills. Lasts 2 turns.

Dark Reaper
Cost: •• / CD:2 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.


Reinforcement
Cost: • / CD:- / Range:- / Span:-
[Passive] After taking action, restores 20% Unit HP.