Elwin





Talent: Brave's Will
When attacking and entering battle, damage dealt+(10, 15, 20, 30)%. After battle, have a (40, 60, 80, 100)% chance to restore HP equal to 30% of damage dealt in battle.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: Errant Knight
ATK +10%. When dealing skill damage, 30% chance to decrease cooldown by 5.

Hero
Soldiers: Heavy Infantry, Vanguard Lancer

Grand Marshal
Soldiers: Phalanx, Guardian Infantry

Training Ground
Soldiers: Masked Maid, Dark Centurion, Dragoon, Steel Wing Warrior


Sun Slash
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.5x damage. After battle, restores HP (30% damage).

Detect
Cost: • / CD:- / Range:- / Span:-
[Passive] Critical hit rate +10%. After dealing damage, 50% chance to nullify enemy's passive skills; 100% chance on crit. Lasts 2 turns.


Crush
Cost: • / CD:- / Range:- / Span:-
When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle.


Roar
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and decreases their ATK by 20%. Lasts 1 turn.


Eternal Light
Cost: •• / CD:3 / Range:Self / Span:All
[Fusion Power] Grants ATK/INT+20%, DEF+20%, and MDEF+30% to all Legion of Glory units. Also grants "When Unit HP is above 80%, damage dealt +15% in battle." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

Sword Soul
Cost: •• / CD:5 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.


DEF Break
Cost: • / CD:- / Range:- / Span:-
Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.


Barb
Cost: • / CD:- / Range:- / Span:-
When attacked with a melee attack, after battle, if Unit HP is above 50%, triggers [Barb]: Deals FIxed Damage once to the enemy (Damage = 2.5x Hero's DEF)

Frontal Assault
Cost: •• / CD:5 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.7x damage. Before battle, adds 20% of ATK to DEF and deactivates enemy passive skills. Lasts 2 turns.