Elwin

Talent: Brave's Will

When attacking and entering battle, damage dealt+(10, 15, 20, 30)%. After battle, have a (40, 60, 80, 100)% chance to restore HP equal to 30% of damage dealt in battle.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 6 with Hein's help.
  • Strength: Level 25 Intimacy + Clear Gate 7 with Liana's help.
  • Level 70 Max Stats:

  • Hero: HP: 4,822 | ATK: 573 | INT: 258 | DEF: 356 | MDEF:270 | SKL: 154
  • Grand Marshal: HP: 5,129 | ATK: 544 | INT: 235 | DEF: 378 | MDEF:217 | SKL: 116
  • Soldier Bonus:

  • HP: 15% | ATK: 35% | DEF: 35% | MDEF: 15%
  • Exclusive Equipment: Errant Knight

    ATK +10%. When dealing skill damage, 30% chance to decrease cooldown by 5.

    Classes & Soldiers

    Hero

    Soldiers: Heavy Infantry, Vanguard Lancer

    Grand Marshal

    Soldiers: Phalanx, Guardian Infantry

    Training Ground

    Soldiers: Masked Maid, Dark Centurion, Dragoon, Steel Wing Warrior

    Fighter

    Sun Slash

    Cost: •• / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.5x damage. After battle, restores HP (30% damage).

    Detect

    Cost: / CD:- / Range:- / Span:-

    [Passive] Critical hit rate +10%. After dealing damage, 50% chance to nullify enemy's passive skills; 100% chance on crit. Lasts 2 turns.

    Highlander

    Crush

    Cost: / CD:- / Range:- / Span:-

    When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle.

    Swordsman

    Roar

    Cost: •• / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and decreases their ATK by 20%. Lasts 1 turn.

    Hero

    Eternal Light

    Cost: •• / CD:3 / Range:Self / Span:All

    [Fusion Power] Grants ATK/INT+20%, DEF+20%, and MDEF+30% to all Legion of Glory units. Also grants "When Unit HP is above 80%, damage dealt +15% in battle." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

    Sword Soul

    Cost: •• / CD:5 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.

    General

    DEF Break

    Cost: / CD:- / Range:- / Span:-

    Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.

    Grand Marshal

    Barb

    Cost: / CD:- / Range:- / Span:-

    When attacked with a melee attack, after battle, if Unit HP is above 50%, triggers [Barb]: Deals FIxed Damage once to the enemy (Damage = 2.5x Hero's DEF)

    Frontal Assault

    Cost: •• / CD:5 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.7x damage. Before battle, adds 20% of ATK to DEF and deactivates enemy passive skills. Lasts 2 turns.