Emilia

Talent: Divine Inheritance

Magic damage reduction increases with higher unit HP*, up to (15, 19, 25, 30)%. Will not die when taking fatal damage, and afterwards restore (15, 20, 25, 30)% HP. Activates once per map. *HP Thresholds for damage reduction are 0-40%/>40%/>70%/>85% HP: 3★: 0/5/10/15% 4★: 0/7/13/19% 5★: 0/9/17/25% 6★: 0/10/20/30%

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Upgrade to Holy Spear Commander.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Vargas's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Young Jessica's help.
  • Level 70 Max Stats:

  • Templar: HP: 4,911 | ATK: 376 | INT: 300 | DEF: 370 | MDEF:356 | SKL: 90
  • Soldier Bonus:

  • HP: 40% | ATK: 10% | DEF: 15% | MDEF: 35%
  • Exclusive Equipment: Glorious Legacy

    DEF +5%, MDEF +5%. When attacked and entering battle, unit physical damage taken -10%. If this unit is under the effect of [Holy Guard] or [Divine Sanctuary], then the Hero may counter ranged attacks.

    Awakening: Divine Sanctuary

    Cost: ••• / CD:4 / Range:Self / Span:Single

    [Passive] Takes all attacks for adjacent friendly units. After you trigger Unflinching, heals hero for an additional 100% HP and grants [Superhuman Bravery]: The higher Unit HP is, the more physical damage taken is reduced. Damage taken can be reduced by up to 30%. Lasts 3 turns. [Command] Crit damage taken by all friendly units within 2 blocks reduced by 30% and fixed damage taken reduced by 20%. [Active] Guard span increases to 2 blocks, Command span increases to 3 blocks, and you gain the Advanced Holy Guard effect: Increases ATK by 1.6 times your MDEF. When attacked by a ranged unit within 2 blocks, you can counterattack. Lasts 4 turns. (This effect cannot be dispelled.)

    Classes & Soldiers

    Holy Spear Commander

    Soldiers: Stone Colossus, Orc Berserker

    Templar

    Soldiers: Exorcist, Vanguard Lancer

    Training Ground

    Soldiers: Cyclops, Treant Guard, Zealot

    Holy Spear

    Holy Guard

    Cost: •• / CD:2 / Range:Self / Span:Single

    [Passive] Take all attacks for friendly units you are next to. [Active] Guard Range increases to 2 blocks, and you gain the [Holy Guard] effect: Replaces ATK with 1.6x MDEF, and when attacked by a ranged attack within 2 blocks, you can counterattack. Lasts 2 turns.

    Fair Fight

    Cost: / CD:- / Range:- / Span:-

    When entering battle with Unit HP higher than 90%, if your DEF is higher than the enemy's, you will strike the enemy first.

    Holy Lancer

    Holy Shield

    Cost: / CD:- / Range:- / Span:-

    Upon attacking and entering battle, MDEF +10%.

    Holy Spear Commander

    Iron Helmet

    Cost: •• / CD:- / Range:- / Span:-

    When attacked with a ranged attack, 25% chance to reduce damage taken by 50%.

    Broken Blade

    Cost: •• / CD:3 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.5x damage. After battle, enemy's damage dealt is reduced by 20%. Lasts 2 turns.

    Paladin

    DEF Support (L)

    Cost: •• / CD:- / Range:- / Span:-

    After taking action, decreases damage taken of 2 friendly units within 2 blocks by 15%. Immune to DEF & MDEF reduction effects and healing negation debuffs. Lasts 1 turn.

    Templar

    Consecration

    Cost: / CD:- / Range:- / Span:-

    After battle, 40% chance to restore HP of all other allies (15% of their Max HP).

    Justice

    Cost: •• / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.5x damage. Before battle, grants the [Holy Guard] effect: Replaces ATK with 1.6x MDEF. When attacked by a ranged attack within 2 blocks, you can counterattack. Lasts 2 turns.

    Raider

    MDEF Support

    Cost: / CD:- / Range:- / Span:-

    After taking action, MDEF of 1 nearby ally increases by 20%. Immune: Stun, Cannot Receive Buffs, Mobility Down. Lasts 1 turn.