Emilia




Talent: Divine Inheritance
Magic damage reduction increases with higher unit HP*, up to (15, 19, 25, 30)%. Will not die when taking fatal damage, and afterwards restore (15, 20, 25, 30)% HP. Activates once per map. *HP Thresholds for damage reduction are 0-40%/>40%/>70%/>85% HP: 3★: 0/5/10/15% 4★: 0/7/13/19% 5★: 0/9/17/25% 6★: 0/10/20/30%
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: Glorious Legacy
DEF +5%, MDEF +5%. When attacked and entering battle, unit physical damage taken -10%. If this unit is under the effect of [Holy Guard] or [Divine Sanctuary], then the Hero may counter ranged attacks.

Awakening: Divine Sanctuary
Cost: ••• / CD:4 / Range:Self / Span:Single
[Passive] Takes all attacks for adjacent friendly units. After you trigger Unflinching, heals hero for an additional 100% HP and grants [Superhuman Bravery]: The higher Unit HP is, the more physical damage taken is reduced. Damage taken can be reduced by up to 30%. Lasts 3 turns. [Command] Crit damage taken by all friendly units within 2 blocks reduced by 30% and fixed damage taken reduced by 20%. [Active] Guard span increases to 2 blocks, Command span increases to 3 blocks, and you gain the Advanced Holy Guard effect: Increases ATK by 1.6 times your MDEF. When attacked by a ranged unit within 2 blocks, you can counterattack. Lasts 4 turns. (This effect cannot be dispelled.)

Holy Spear Commander
Soldiers: Stone Colossus, Orc Berserker

Templar
Soldiers: Exorcist, Vanguard Lancer

Training Ground
Soldiers: Cyclops, Treant Guard, Zealot


Holy Guard
Cost: •• / CD:2 / Range:Self / Span:Single
[Passive] Take all attacks for friendly units you are next to. [Active] Guard Range increases to 2 blocks, and you gain the [Holy Guard] effect: Replaces ATK with 1.6x MDEF, and when attacked by a ranged attack within 2 blocks, you can counterattack. Lasts 2 turns.

Fair Fight
Cost: • / CD:- / Range:- / Span:-
When entering battle with Unit HP higher than 90%, if your DEF is higher than the enemy's, you will strike the enemy first.


Holy Shield
Cost: • / CD:- / Range:- / Span:-
Upon attacking and entering battle, MDEF +10%.


Iron Helmet
Cost: •• / CD:- / Range:- / Span:-
When attacked with a ranged attack, 25% chance to reduce damage taken by 50%.

Broken Blade
Cost: •• / CD:3 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.5x damage. After battle, enemy's damage dealt is reduced by 20%. Lasts 2 turns.

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DEF Support (L)
Cost: •• / CD:- / Range:- / Span:-
After taking action, decreases damage taken of 2 friendly units within 2 blocks by 15%. Immune to DEF & MDEF reduction effects and healing negation debuffs. Lasts 1 turn.


Consecration
Cost: • / CD:- / Range:- / Span:-
After battle, 40% chance to restore HP of all other allies (15% of their Max HP).

Justice
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.5x damage. Before battle, grants the [Holy Guard] effect: Replaces ATK with 1.6x MDEF. When attacked by a ranged attack within 2 blocks, you can counterattack. Lasts 2 turns.


MDEF Support
Cost: • / CD:- / Range:- / Span:-
After taking action, MDEF of 1 nearby ally increases by 20%. Immune: Stun, Cannot Receive Buffs, Mobility Down. Lasts 1 turn.