Feraquea




Talent: Morph
After attacking in battle, hero will be transformed into the same unit type as the enemy hero. If unit transformation occurs on this turn, you may act again, and ATK is increased by (5, 10, 15, 20, 25)%. Lasts 1 turn. This effect has a (4, 4, 3, 3, 2) turn cooldown.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: Nightmare Casque
HP +5%. When battling units you have class priority over, ATK increases by an extra 10%.

Awakening: Demon Within
Cost: ••• / CD:5 / Range:4 / Span:1
Directly deals 0.2x physical damage to a single enemy. This hero's soldiers are switched with teh enemy hero's soldiers. Enemy soldier change effect is canceled after taking damage 2 times. Lasts 3 turns. (This effect cannot be dispelled. Soldier change only affects soldier class advantage relationship).

Dark Phantom
Soldiers: Mist Dancer, Skeleton Knight

Wraith Queen
Soldiers: Bandit, Dark Elf Sniper

Training Ground
Soldiers: Leviathan, Sorceress, Hellfire Archer


Plunder
Cost: •• / CD:2 / Range:2 / Span:Single
Ignores guard and attacks enemy hero directly, dealing 1.1x damage. After battle, drains at most 3 buffs from the enemy.

Reinforcement
Cost: • / CD:- / Range:- / Span:-
[Passive] After taking action, restores 20% Unit HP.


Sly Stride
Cost: • / CD:- / Range:- / Span:-
Crit increased by 10%. Can move again if enemy is eliminated in battle.


Boost
Cost: • / CD:- / Range:- / Span:-
When entering battle, Unit ATK increases by 7%.

Snare
Cost: • / CD:2 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.4x damage. Enemy's Mobility decreases by 2. Lasts 1 turn. (Cannot be dispelled.)


Maneuver
Cost: •• / CD:3 / Range:3 / Span:Single
Deals 1.2x damage. If this attack is not guarded, swaps position with the target after battle. Reduces damage taken by 20%. Lasts 2 turns.


Smoke
Cost: • / CD:- / Range:- / Span:-
Before initiating combat, 30% chance to decrease damage taken by 30%. Lasts 1 turn.

ATK Intimidate
Cost: •• / CD:- / Range:- / Span:-
After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn.


MDEF Intimidate
Cost: •• / CD:- / Range:- / Span:-
After taking action, increases MDamage taken by all enemies within 3 blocks by 20%. Lasts 1 turn.