Florentia





Talent: Imperial Conquest
When unit HP is 100%, soldier stats aside from HP are increased by (10, 15, 20, 25)%. At the start of each battle, gain (2, 3, 4, 5) [Battle Strategies]. After taking action, if this unit has a special effect from a "Fusion Buff", gain 2 [Battle Strategies]. Can save up to 10. Before ending action, this unit may use one Stratagem skill: [Battle Support]: Cost 1, Range 4. Recover 70% of target unit's soldier HP while also increasing soldier ATK by 10%. [Rush]: Cost 2, Range 4. Increase target unit's movement equal to 5-that unit's base movement. [Sudden Strike]: Cost 5, Range 4. Allow target unit to act again.
Bond Requirement:
Soldier Bonus:

Awakening: Resounding Might
Cost: ••• / CD:5 / Range:6 / Span:Lines
When used, gain 1 [Battle Strategy]. Attack enemy units along 3 lines, dealing 0.3x AoE damage and inflicting 1 random debuff. Also recover HP of ally units in range equal to 3x Caster's INT and dispel 1 debuff. If this skill hits at least 2 enemies, gain 1 extra [Battle Strategy].

Tactician
Soldiers: Bishop, Exorcist

Imperial Chancellor
Soldiers: Wizard, Elf Master

Training Ground
Soldiers: None or Unfilled


Heal
Cost: • / CD: / Range:2 / Span:Single
Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.

Shield
Cost: • / CD:1 / Range:3 / Span:Single
Unit DEF increases by 20%. Immune: DEF & MDEF Down, Cannot Be Healed. Lasts 2 turns.


Endure
Cost: • / CD:- / Range:- / Span:-
When entering battle, DEF increases by 7%.


Mass Attack
Cost: •• / CD:2 / Range:3 / Span:3
ATK & INT of multiple units within range increase by 20%. Immune: ATK & INT Down, Deactivate Active Skills. Lasts 2 turns.


Iron Wall
Cost: • / CD:- / Range:- / Span:-
When Unit HP is above 90%, DEF & MDEF increase by 10%.

