Gerold & Layla

Talent: Moonlit Oath

Attacks by this unit have no melee range penalties. Ranged attacks heal allies for (0.5, 0.8, 1.1, 1.5)x this Hero's ATK+INT and dispels one debuff from each. Melee attacks heal this unit for (10, 15, 20, 30)% of the damage dealt and grants debuff immunity to self. Lasts 1 turn.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Win 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 3 with Tiaris's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Dieharte's help.
  • Level 70 Max Stats:

  • Dark Knight: HP: 3,925 | ATK: 531 | INT: 417 | DEF: 302 | MDEF:280 | SKL: 118
  • Royal Envoy: HP: 3,455 | ATK: 501 | INT: 480 | DEF: 270 | MDEF:338 | SKL: 91
  • Soldier Bonus:

  • HP: 15% | ATK: 35% | DEF: 35% | MDEF: 15%
  • Exclusive Equipment: United Heart Guardian

    ATK +10%, INT +10%. Hero's normal attack range +1. After actively attacking in battle, restore HP to the lowest HP ally for attacker's ATK+INTx1. When using act again effects, buffs on this unit will not decrease in duration.

    Awakening: Layla's Blessing

    Cost: ••• / CD:4 / Range:Self / Span:Single

    [Stance Shift] When used, Layla grants all of her power to Gerold (changing into a single Dark Knight Cavalry unit) and this unit gains Grand Augmentation: Hero's damage is considered as physical damage and 50% of INT is added to ATK. Lasts 2 turns. After using, you can move an extra 3 blocks and attack again. When used, this skill is replaced with Gerold's Ward: [Stance Shift] When used, Gerold grants all of his power to Layla (changing into a single Layla unit) and this unit gains Arcane Expertise: Hero's damage is considered as magic damage and 50% of ATK is added to INT. Lasts 2 turns. After using, you can move an extra 3 blocks and attack again. After use, replaces this skill with [Layla's Blessing].

    Classes & Soldiers

    Dark Knight

    Soldiers: Bone Dino, Vampire Bat

    Royal Envoy

    Soldiers: Wizard, Dark Elf Sniper

    Training Ground

    Soldiers: Mechanical Knight, Holy Knight, Sorceress, Undead Knight, Spider Demon Elf

    Knight

    Onrush

    Cost: •• / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.5x damage. Before battle, Unit DEF & MDEF increase by 30%.

    Move Again

    Cost: / CD:- / Range:- / Span:-

    When initiating combat, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.

    Highlander

    Demonic Arts

    Cost: / CD:4 / Range:Self / Span:Single

    Grants your unit Demonic Arts: All MDamage you deal is considered as PDamage. 10% of your ATK is added to INT. Lasts 4 turns.

    Dark Knight

    Smash

    Cost: •• / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.4x damage. Pushes the target back 2 blocks, decreases Mobility by 20% and disables guard. Lasts 2 turns.

    ATK Command

    Cost: •• / CD:- / Range:- / Span:-

    ATK & INT of all allies within 2 blocks increases by 10%.

    Herald

    Augment

    Cost: / CD:4 / Range:Self / Span:Single

    Grants your unit Augment: All PDamage you deal is considered as MDamage. 10% of your INT is added to ATK. Lasts 4 turns.

    Royal Envoy

    Holy Word

    Cost: •• / CD:1 / Range:2 / Span:Single

    Attacks a single enemy, dealing 1.5x, with a bonus when battling against Demons. After battle, heals ally with the lowest HP (4x caster's INT).

    Meditation

    Cost: / CD:- / Range:- / Span:-

    When Troop HP is above 90%, INT & MDEF increase by 10% when entering battle.