Gerold & Layla




Talent: Moonlit Oath
Attacks by this unit have no melee range penalties. Ranged attacks heal allies for (0.5, 0.8, 1.1, 1.5)x this Hero's ATK+INT and dispels one debuff from each. Melee attacks heal this unit for (10, 15, 20, 30)% of the damage dealt and grants debuff immunity to self. Lasts 1 turn.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: United Heart Guardian
ATK +10%, INT +10%. Hero's normal attack range +1. After actively attacking in battle, restore HP to the lowest HP ally for attacker's ATK+INTx1. When using act again effects, buffs on this unit will not decrease in duration.

Awakening: Layla's Blessing
Cost: ••• / CD:4 / Range:Self / Span:Single
[Stance Shift] When used, Layla grants all of her power to Gerold (changing into a single Dark Knight Cavalry unit) and this unit gains Grand Augmentation: Hero's damage is considered as physical damage and 50% of INT is added to ATK. Lasts 2 turns. After using, you can move an extra 3 blocks and attack again. When used, this skill is replaced with Gerold's Ward: [Stance Shift] When used, Gerold grants all of his power to Layla (changing into a single Layla unit) and this unit gains Arcane Expertise: Hero's damage is considered as magic damage and 50% of ATK is added to INT. Lasts 2 turns. After using, you can move an extra 3 blocks and attack again. After use, replaces this skill with [Layla's Blessing].

Dark Knight
Soldiers: Bone Dino, Vampire Bat

Royal Envoy
Soldiers: Wizard, Dark Elf Sniper

Training Ground
Soldiers: Mechanical Knight, Holy Knight, Sorceress, Undead Knight, Spider Demon Elf


Onrush
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.5x damage. Before battle, Unit DEF & MDEF increase by 30%.

Move Again
Cost: • / CD:- / Range:- / Span:-
When initiating combat, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.


Demonic Arts
Cost: • / CD:4 / Range:Self / Span:Single
Grants your unit Demonic Arts: All MDamage you deal is considered as PDamage. 10% of your ATK is added to INT. Lasts 4 turns.


Smash
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.4x damage. Pushes the target back 2 blocks, decreases Mobility by 20% and disables guard. Lasts 2 turns.

ATK Command
Cost: •• / CD:- / Range:- / Span:-
ATK & INT of all allies within 2 blocks increases by 10%.


Augment
Cost: • / CD:4 / Range:Self / Span:Single
Grants your unit Augment: All PDamage you deal is considered as MDamage. 10% of your INT is added to ATK. Lasts 4 turns.


Holy Word
Cost: •• / CD:1 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.5x, with a bonus when battling against Demons. After battle, heals ally with the lowest HP (4x caster's INT).

Meditation
Cost: • / CD:- / Range:- / Span:-
When Troop HP is above 90%, INT & MDEF increase by 10% when entering battle.