Gizarof

Talent: Dark Will

HP+(10, 13, 16, 20)%. After actively dealing damage to an enemy, if this unit has a "Construct", a random "Renovation"* is added. When this hero dies, summon a "Construct" and carries out (2, 3, 4, 5) random "Renovations"* on it. *Renovations: Summon Construct: Normal Attack Range+1, If damage was dealt this turn deal 0.1x AoE magic damage within 2 blocks after taking action, Upon death deal 0.2x AoE magic damage within 2 blocks and dispel 2 buffs, After entering battle deal 1 random debuff** 3★: Normal Attack Range+1, Mobility+1, Restore 20% HP after taking action, Damage Dealt+20%/Damage Taken-20% 4★: Normal Attack Range+1, Mobility+2, Restore 30% HP after taking action, Damage Dealt+30%/Damage Taken-30%, If damage was dealt this turn deal 0.1x AoE magic damage within 2 blocks after taking action 5★: Normal Attack Range+1, Mobility+2, Restore 30% HP after taking action, Damage Dealt+30%/Damage Taken-30%, If damage was dealt this turn deal 0.1x AoE magic damage within 2 blocks after taking action, Upon death deal 0.2x AoE magic damage within 2 blocks and dispel 2 buffs 6★: Normal Attack Range+1, Mobility+2, Restore 40% HP after taking action, Damage Dealt+40%/Damage Taken-40%, If damage was dealt this turn deal 0.1x AoE magic damage within 2 blocks after taking action, Upon death deal 0.2x AoE magic damage within 2 blocks and dispel 2 buffs, After entering battle deal 1 random debuff** **Debuff list: Cannot be healed, Unbuffable, Silence, Passive Silence, HP-20% after taking action, Mobility-2 (1 turn)

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Win 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Upgrade to Mad Scientist.
  • Toughness: Level 23 Intimacy + Clear Gate 3 with Omega's help.
  • Strength: Level 25 Intimacy + Clear Gate 4 with Lambda's help.
  • Level 70 Max Stats:

  • Magic Marshal: HP: 3,845 | ATK: 258 | INT: 514 | DEF: 265 | MDEF:361 | SKL: 105
  • Mad Scientist: HP: 3,548 | ATK: 310 | INT: 484 | DEF: 285 | MDEF:315 | SKL: 105
  • Soldier Bonus:

  • HP: 20% | ATK: 10% | DEF: 35% | MDEF: 35%
  • Exclusive Equipment: Scepter of Destruction

    INT & HP +5%. After actively using a skill, if one of Gizarof's summoned "Constructs" is on the battlefield, a random "Renovation" of the "Construct" is carried out 1 time.

    Awakening: Ultimate Construct

    Cost: ••• / CD:None / Range:Construct / Span:Single

    Can be used if there is a Construct on the battlefield. Eliminates the Construct and deals 0.2x magic AoE damage to enemies within 3 blocks while afflicting them with 2 random debuffs. After this, summons 1 Ultimate Construct. The Ultimate Construct inherits 100% of the summoner's Max HP, and its remaining attributes are equal to 100% of the summoner's corresponding stats at that moment. Before the original Construct is destroyed, stats are additionally increased by 4% for each Strengthening Component possessed. When the Ultimate Construct enters battle, attack frequency will greatly increase and it will inherit all components effects of the original Construct. When summoned, it will gain a chance to take action.

    Classes & Soldiers

    Magic Marshal

    Soldiers: Hellfire Archer, Lobster Behemoth

    Mad Scientist

    Soldiers: Wizard, Orc Berserker

    Training Ground

    Soldiers: Cyborg Vessel, Cyclops, Leviathan, Undead Knight

    Mage

    Summon Construct

    Cost: / CD:4 / Range:3 / Span:Single

    Summon a Construct and carry out 1 random "Renovation". (The Contruct inherits 100% of the summoner's HP and its remaining attributes are equal to 100% of the summoner's corresponding stats at that moment.

    Lightning Strike

    Cost: / CD:1 / Range:2 / Span:Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Cavalry.

    Wizard (Demon)

    Resist

    Cost: / CD:1 / Range:3 / Span:Single

    Unit MDEF increases by 30%. Immune: Stun, Cannot Receive Buffs, Mobility Down. Lasts 2 turns.

    Magic Marshal

    Swan Song

    Cost: •• / CD:3 / Range:Self / Span:All

    [Fusion Power] Grants ATK/INT+20%, DEF+20%, and MDEF+30% to all Mythical Realm units. Also grants "After killing an enemy, cooldown time of all skills is reduced by 1. When you die, the cooldown of all allied skills is reduced by 1." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

    Dark Dragon Breath

    Cost: •• / CD:5 / Range:5 / Span:3 Lines

    Attacks all enemies within 3 straight lines, dealing 0.36x times AoE damage. Extra effective against Holy units. Also inflicts 1 random debuff effect.

    Scientist

    Thunder Storm

    Cost: •• / CD:3 / Range:3 / Span:3

    Attacks multiple enemies within range, dealing 0.3x AoE damage, with a bonus when battling against Cavalry. Enemy's DEF decreases by 20%. Lasts 2 turns.

    Mad Scientist

    Forget

    Cost: •• / CD:3 / Range:3 / Span:3

    Attacks multiple enemies within range, dealing 0.3x AoE damage. Deactivates all enemy passive skills. Lasts 2 turns.

    Thunder Dragon Breath

    Cost: •• / CD:5 / Range:5 / Span:3 Lines

    Attacks all enemies within 3 straight lines, dealing 0.36x times AoE damage. Extra effective against Cavalry units. Also causes enemy DEF to decrease 20% for 2 turns.

    Archmage

    Fireball

    Cost: / CD:1 / Range:2 / Span:Single

    Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Infantry.