Grenier



Talent: Tenacity
When attacked, (50, 60, 70, 80, 90, 100)% chance to increase ATK & DEF by (5, 6, 7, 8, 9, 10)% after battle. Lasts 2 turns. Can be stacked up to (2, 2, 2, 2, 2, 3) times.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: Crown of Dreams
MDEF +5%. When you have 7 or more buffs, counterattack damage increases by 50%.
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Awakening: Village's Hope (Estimated Global Release: 2021/8/26)
Cost: ••• / CD:3 / Range:Self / Span:Single
[Passive] Takes all attacks for adjacent allies. [Active] Guard range increases to 2. Gain [Power Stab] and "SKILL+30%". Lasts 3 turns. Gain 2 stacks of Tenacity. After ending action, the terrain under this unit gains [My Territory]: "All terrain is treated as 'City Wall', and the unit is not affected by terrain obstruction. After taking action, restore 20% HP. Lasts 2 turns."

Grand Marshal
Soldiers: Phalanx, Heavy Infantry

Bow Master
Soldiers: Bolt Ranger, Heavy Centurion

Training Ground
Soldiers: Cyclops, Amazon Champion, Crystal Molder


Guard
Cost: • / CD:2 / Range:Self / Span:Single
When allies within 2 blocks are under physical attack, enters the battle instead of them. Lasts 2 turns.

Power Stab
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.5x damage. Before battle, grants buff [Power Stab]: Replaces ATK with 1.6x DEF. Lasts 2 turns.


Assault
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1x damage. Enemy cannot be healed. Lasts 1 turn. Before attacking, damage increase by 20% with every block moved (up to 60%).


Lance Phalanx
Cost: •• / CD:2 / Range:Self / Span:Single
[Passive] Takes physical attack instead of nearby ally. [Active] Guard Range increases to 2 blocks. DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.


Dream of Light
Cost: •• / CD:3 / Range:Self / Span:All
[Fusion Power] Grants ATK/INT+20%, DEF+20%, and MDEF+30% to all Legion of Glory units. Lasts 4 turns. Cannot be stacked with other Fusion Powers.

Block
Cost: • / CD:- / Range:- / Span:-
When attacked with a melee attack, 30% chance to decrease physical damage taken by 30%.


Precaution
Cost: • / CD:- / Range:- / Span:-
When initiating combat, DEF increases by 12%.


Preemptive Counterattack
Cost: • / CD:- / Range:- / Span:-
When forced into battle, 10% chance to attack before the enemy. For every 10 points of SKILL you have, this chance is increased by an additional 1%.

Iron Helmet
Cost: •• / CD:- / Range:- / Span:-
When attacked with a ranged attack, 25% chance to reduce damage taken by 50%.