Grenier

Talent: Tenacity

When attacked, (50, 60, 70, 80, 90, 100)% chance to increase ATK & DEF by (5, 6, 7, 8, 9, 10)% after battle. Lasts 2 turns. Can be stacked up to (2, 2, 2, 2, 2, 3) times.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Win 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Upgrade to Grand Marshal.
  • Toughness: Level 23 Intimacy + Help with Hein's Gate 3.
  • Strength: Level 25 Intimacy + Help with Ledin's Gate 5.
  • Level 70 Max Stats:

  • Grand Marshal: HP: 4,993 | ATK: 495 | INT: 227 | DEF: 376 | MDEF:220 | SKL: 90
  • Bow Master: HP: 4,106 | ATK: 495 | INT: 250 | DEF: 287 | MDEF:308 | SKL: 157
  • Soldier Bonus:

  • HP: 20% | ATK: 30% | DEF: 35% | MDEF: 10%
  • Exclusive Equipment: Crown of Dreams

    MDEF +5%. When you have 7 or more buffs, counterattack damage increases by 50%.

    Awakening: Village's Hope (Estimated Global Release: 2021/8/26)

    Cost: ••• / CD:3 / Range:Self / Span:Single

    [Passive] Takes all attacks for adjacent allies. [Active] Guard range increases to 2. Gain [Power Stab] and "SKILL+30%". Lasts 3 turns. Gain 2 stacks of Tenacity. After ending action, the terrain under this unit gains [My Territory]: "All terrain is treated as 'City Wall', and the unit is not affected by terrain obstruction. After taking action, restore 20% HP. Lasts 2 turns."

    Classes & Soldiers

    Grand Marshal

    Soldiers: Phalanx, Heavy Infantry

    Bow Master

    Soldiers: Bolt Ranger, Heavy Centurion

    Training Ground

    Soldiers: Cyclops, Amazon Champion, Crystal Molder

    Lord → High Lord

    Guard

    Cost: / CD:2 / Range:Self / Span:Single

    When allies within 2 blocks are under physical attack, enters the battle instead of them. Lasts 2 turns.

    Power Stab

    Cost: •• / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.5x damage. Before battle, grants buff [Power Stab]: Replaces ATK with 1.6x DEF. Lasts 2 turns.

    Highlander

    Assault

    Cost: •• / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1x damage. Enemy cannot be healed. Lasts 1 turn. Before attacking, damage increase by 20% with every block moved (up to 60%).

    General

    Lance Phalanx

    Cost: •• / CD:2 / Range:Self / Span:Single

    [Passive] Takes physical attack instead of nearby ally. [Active] Guard Range increases to 2 blocks. DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.

    Grand Marshal

    Dream of Light

    Cost: •• / CD:3 / Range:Self / Span:All

    [Fusion Power] Grants ATK/INT+20%, DEF+20%, and MDEF+30% to all Legion of Glory units. Lasts 4 turns. Cannot be stacked with other Fusion Powers.

    Block

    Cost: / CD:- / Range:- / Span:-

    When attacked with a melee attack, 30% chance to decrease physical damage taken by 30%.

    Bow Knight

    Precaution

    Cost: / CD:- / Range:- / Span:-

    When initiating combat, DEF increases by 12%.

    Bow Master

    Preemptive Counterattack

    Cost: / CD:- / Range:- / Span:-

    When forced into battle, 10% chance to attack before the enemy. For every 10 points of SKILL you have, this chance is increased by an additional 1%.

    Iron Helmet

    Cost: •• / CD:- / Range:- / Span:-

    When attacked with a ranged attack, 25% chance to reduce damage taken by 50%.