Hein

Talent: Gained Knowledge

After taking action gain [Gained Knowledge]: INT+(2, 3, 4, 5, 6)%. Lasts 5 turns. Can be stacked up to 4 times.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Upgrade to Wizard.
  • Toughness: Level 23 Intimacy + Clear Gate 3 with Elwin's help.
  • Strength: Level 25 Intimacy + Clear Gate 4 with Cherie's help.
  • Level 70 Max Stats:

  • Martyr: HP: 3,301 | ATK: 310 | INT: 498 | DEF: 256 | MDEF:373 | SKL: 80
  • Wizard: HP: 3,154 | ATK: 258 | INT: 527 | DEF: 237 | MDEF:373 | SKL: 80
  • Soldier Bonus:

  • HP: 10% | ATK: 40% | DEF: 10% | MDEF: 35%
  • Exclusive Equipment: My, my, my Princess?

    HP +5%. Hero talent buff stacks +1. Gain Princess Alliance Fusion Power effect.

    Awakening: Ultimate Magister

    Cost: ••• / CD:5 / Range:2 / Span:2

    Attacks multiple enemy units within the span, dealing 0.2x AoE damage. Also affects all blocks hit with the [Runic Ruins] effect for 2 rounds: "When a single enemy unit moves to this block, their Mobility is reduced by 2 for 1 turn". With each stack of Hein's talent [Gained Knowledge], this skill will gain 1 range or 1 span (up to 4 blocks in range and a 4-block span—max range and span are achieved at 4 stacks).

    Classes & Soldiers

    Martyr

    Soldiers: Bishop, Phalanx

    Wizard

    Soldiers: Wizard, High Elf

    Training Ground

    Soldiers: Dwarf Adventurer, Firebrand Sniper, Shrine Maiden

    Mage

    Fireball

    Cost: / CD:1 / Range:2 / Span:Single

    Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Infantry.

    Lightning Strike

    Cost: / CD:1 / Range:2 / Span:Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Cavalry.

    Saint

    Cleanse

    Cost: •• / CD:2 / Range:2 / Span:Single

    Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.

    Martyr

    Resist

    Cost: / CD:1 / Range:3 / Span:Single

    Unit MDEF increases by 30%. Immune: Stun, Cannot Receive Buffs, Mobility Down. Lasts 2 turns.

    Forget

    Cost: •• / CD:3 / Range:3 / Span:3

    Attacks multiple enemies within range, dealing 0.3x AoE damage. Deactivates all enemy passive skills. Lasts 2 turns.

    Archmage

    Teleport

    Cost: •• / CD:2 / Range:2 / Span:Single

    Teleports 1 friendly unit to any 1 block within 7 blocks of the target's current position. (Invalid for non-player units.)

    Wizard

    Thunder Storm

    Cost: •• / CD:3 / Range:3 / Span:3

    Attacks multiple enemies within range, dealing 0.3x AoE damage, with a bonus when battling against Cavalry. Enemy's DEF decreases by 20%. Lasts 2 turns.

    Meteor

    Cost: •• / CD:5 / Range:3 / Span:4

    Attacks multiple enemies within range, dealing 0.36x AoE damage, with a bonus when battling against Infantry. Enemy loses 20% HP after taking action in the next turn.

    Bishop

    Strengthen

    Cost: / CD:1 / Range:3 / Span:Single

    Unit ATK & INT increase by 20%. Immune: ATK & INT Down, Deactivate Active Skills. Lasts 2 turns.