Hein




Talent: Gained Knowledge
After taking action gain [Gained Knowledge]: INT+(2, 3, 4, 5, 6)%. Lasts 5 turns. Can be stacked up to 4 times.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: My, my, my Princess?
HP +5%. Hero talent buff stacks +1. Gain Princess Alliance Fusion Power effect.

Awakening: Ultimate Magister
Cost: ••• / CD:5 / Range:2 / Span:2
Attacks multiple enemy units within the span, dealing 0.2x AoE damage. Also affects all blocks hit with the [Runic Ruins] effect for 2 rounds: "When a single enemy unit moves to this block, their Mobility is reduced by 2 for 1 turn". With each stack of Hein's talent [Gained Knowledge], this skill will gain 1 range or 1 span (up to 4 blocks in range and a 4-block span—max range and span are achieved at 4 stacks).

Martyr
Soldiers: Bishop, Phalanx

Wizard
Soldiers: Wizard, High Elf

Training Ground
Soldiers: Dwarf Adventurer, Firebrand Sniper, Shrine Maiden


Fireball
Cost: • / CD:1 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Infantry.

Lightning Strike
Cost: • / CD:1 / Range:2 / Span:Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Cavalry.


Cleanse
Cost: •• / CD:2 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.


Resist
Cost: • / CD:1 / Range:3 / Span:Single
Unit MDEF increases by 30%. Immune: Stun, Cannot Receive Buffs, Mobility Down. Lasts 2 turns.

Forget
Cost: •• / CD:3 / Range:3 / Span:3
Attacks multiple enemies within range, dealing 0.3x AoE damage. Deactivates all enemy passive skills. Lasts 2 turns.


Teleport
Cost: •• / CD:2 / Range:2 / Span:Single
Teleports 1 friendly unit to any 1 block within 7 blocks of the target's current position. (Invalid for non-player units.)


Thunder Storm
Cost: •• / CD:3 / Range:3 / Span:3
Attacks multiple enemies within range, dealing 0.3x AoE damage, with a bonus when battling against Cavalry. Enemy's DEF decreases by 20%. Lasts 2 turns.

Meteor
Cost: •• / CD:5 / Range:3 / Span:4
Attacks multiple enemies within range, dealing 0.36x AoE damage, with a bonus when battling against Infantry. Enemy loses 20% HP after taking action in the next turn.


Strengthen
Cost: • / CD:1 / Range:3 / Span:Single
Unit ATK & INT increase by 20%. Immune: ATK & INT Down, Deactivate Active Skills. Lasts 2 turns.