Helena




Talent: Crystal Knight
For every 1 block moved, damage is increased by (1, 2, 3, 4)%, up to (5, 10, 15, 20)%. If there are no friendly units within 2 blocks, DEF+(10, 15, 20, 25)%. After taking action, all blocks you passed through this turn gain [Crystal Radiance] effect for 1 round: When enemy player heroes move to this block, after taking action, they have a (50, 60, 80, 100)% chance to be afflicted with a random equipment skill nullification effect (excluding Max HP effects). Lasts 2 turns. When the target is not a player hero, effect changes to random stat-25%. Lasts 1 turn. When passing through terrain with a friendly [Crystal Radiance] effect, Mobility is not consumed (cannot be used with move again effects). When moving, can pass through enemy units.
Bond Requirement:
Soldier Bonus:

Exclusive Equipment: Crystal Moon Armor
HP+5%, DEF+5%. After taking action, create [Crystal Radiance] within 1 ring of self. When on allied [Crystal Radiance], damage taken-15%, and after being attacked and taking damage, restore 30% HP.

Awakening: Crystal Blossom
Cost: ••• / CD:5 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.6x damage. After battle, nullifies enemy weapon skills. Lasts 2 turns. Cannot be dispelled. When the target is not a player hero, this effect changes, reducing damage dealt by 30%. Lasts 2 turns. Cannot be dispelled. After battle, deals 0.2x AoE damage to all enemies within 2 blocks. Terrain hit is effected by Crystal Radiance for 1 round.

Training Ground
Soldiers: None or Unfilled
