Hilda





Talent: Bloody Revenge
Does not die when taking fatal damage, afterwards restoring (20, 30, 40, 50)% HP. Activates once per map. If this unit has 2 or more buffs, damage taken -(10, 15, 20, 25)%, and adds (5, 8, 11, 15)% of ATK into DEF and MDEF. When an allied unit (including self) within (2, 2, 3, 3) blocks is attacked in battle, cause the enemy to be unable to score critical hit this time. This effect has a cooldown of (3, 2, 2, 1) turns.
Bond Requirement:
Soldier Bonus:

Awakening: Crimson Command
Cost: ••• / CD:3 / Range:Self / Span:-
[Passive] Take all attacks for adjacent allies. Immune to "movement down". [Command] Allies within 2 blocks cannot be displaced. Fixed damage taken -35%. [Active] Choose one of the following effects: Command - Lance Protection: Guard range increases to 2. Command range increases to 3. This hero's type becomes lancer. Before being attacked in battle, for every block moved by the enemy before battle, they gain "damage taken +10%" (up to 50%). Lasts 3 turns. Command - Cavalry Charge: Guard Range increases to 2. Command Range increases to 3. This hero's type becomes cavalry. Damage dealt against infantries +20%. Lasts 3 turns. After using one of the above effects, CD of this skill is set to 3.

Grand Marshall
Soldiers: Phalanx, Stone Colossus

Royal Knight
Soldiers: Guardian Cavalry, Templar Knight

Training Ground
Soldiers: None or Unfilled


Rout
Cost: •• / CD:3 / Range:1 / Span:Single
Attacks a single enemy, dealing 1x damage. Pushes the target back 2 blocks and renders them unable to act for 1 turn.

Ram
Cost: • / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.2x damage and pushing the target 2 blocks. Decreases Mobility by 2 and disables guard. Lasts 1 turn.


Lance Phalanx
Cost: •• / CD:2 / Range:Self / Span:Single
[Passive] Takes physical attack instead of nearby ally. [Active] Guard Range increases to 2 blocks. DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.


Heavy Shield
Cost: •• / CD:- / Range:- / Span:-
When attacked with a melee attack, 25% chance to damage taken decreased by 50%.


Broken Spear
Cost: •• / CD:5 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.1x damage. For every block you move before attacking, the damage you deal increases by 10% (up to 50%). Inflicts a super-powerful debuff on the enemy that cannot be dispelled. Lasts 1 turn. If you have Melee Soldiers, they will also attack.



Broken Blade
Cost: •• / CD:3 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.5x damage. After battle, enemy's damage dealt is reduced by 20%. Lasts 2 turns.