Hilda

Talent: Bloody Revenge

Does not die when taking fatal damage, afterwards restoring (20, 30, 40, 50)% HP. Activates once per map. If this unit has 2 or more buffs, damage taken -(10, 15, 20, 25)%, and adds (5, 8, 11, 15)% of ATK into DEF and MDEF. When an allied unit (including self) within (2, 2, 3, 3) blocks is attacked in battle, cause the enemy to be unable to score critical hit this time. This effect has a cooldown of (3, 2, 2, 1) turns.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy +
  • Honor: Level 15 Intimacy +
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Werner's help.
  • Strength: Level 25 Intimacy + Clear Gate 4 with Florentia's help.
  • Soldier Bonus:

  • HP: 20% | ATK: 30% | DEF: 40% | MDEF: 10%
  • Awakening: Crimson Command

    Cost: ••• / CD:3 / Range:Self / Span:-

    [Passive] Take all attacks for adjacent allies. Immune to "movement down". [Command] Allies within 2 blocks cannot be displaced. Fixed damage taken -35%. [Active] Choose one of the following effects: Command - Lance Protection: Guard range increases to 2. Command range increases to 3. This hero's type becomes lancer. Before being attacked in battle, for every block moved by the enemy before battle, they gain "damage taken +10%" (up to 50%). Lasts 3 turns. Command - Cavalry Charge: Guard Range increases to 2. Command Range increases to 3. This hero's type becomes cavalry. Damage dealt against infantries +20%. Lasts 3 turns. After using one of the above effects, CD of this skill is set to 3.

    Classes & Soldiers

    Grand Marshall

    Soldiers: Phalanx, Stone Colossus

    Royal Knight

    Soldiers: Guardian Cavalry, Templar Knight

    Training Ground

    Soldiers: None or Unfilled

    Knight

    Rout

    Cost: •• / CD:3 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1x damage. Pushes the target back 2 blocks and renders them unable to act for 1 turn.

    Ram

    Cost: / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.2x damage and pushing the target 2 blocks. Decreases Mobility by 2 and disables guard. Lasts 1 turn.

    General

    Lance Phalanx

    Cost: •• / CD:2 / Range:Self / Span:Single

    [Passive] Takes physical attack instead of nearby ally. [Active] Guard Range increases to 2 blocks. DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.

    Grand Marshall

    Heavy Shield

    Cost: •• / CD:- / Range:- / Span:-

    When attacked with a melee attack, 25% chance to damage taken decreased by 50%.

    Highlander

    Broken Spear

    Cost: •• / CD:5 / Range:2 / Span:Single

    Attacks a single enemy, dealing 1.1x damage. For every block you move before attacking, the damage you deal increases by 10% (up to 50%). Inflicts a super-powerful debuff on the enemy that cannot be dispelled. Lasts 1 turn. If you have Melee Soldiers, they will also attack.

    Royal Knight
    Swordsman

    Broken Blade

    Cost: •• / CD:3 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.5x damage. After battle, enemy's damage dealt is reduced by 20%. Lasts 2 turns.