Ilucia




Talent: Floating Petals
When in water, this unit's movement type becomes [Aquatic], physical damage taken-(10, 13, 16, 20)% and does not die when taking fatal damage and afterwards restores (10, 13, 16, 20)% HP. Only occurs once per battle. After being forced into battle, the enemy's terrain is treated as Water for 2 turns. If the enemy is already in Water, there is a (20, 30, 40, 50)% chance that the enemy will be unable to take action for 1 turn.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: Midsummer Memory
DEF +5%, MDEF +5%. Before being forced into battle, give "Tidal Surge" effect to self. Lasts 1 turn. When in water, takes all attacks for allies within 1 ring.

Awakening: Frozen Clutch
Cost: ••• / CD:4 / Range:Self / Span:Single
[Passive] Takes all physical attacks for adjacent friendly units. When in water, ATK is equal to 1.4x DEF. [Active] Guard range is increased to 2 blocks. Grants the [Tidal Surge] and [Frozen Clutch] effects: [Command] All enemies within 2 blocks are treated as being in water, and they cannot trigger effects that allow them to act again. Lasts 2 turns.

Royal Vanguard
Soldiers: Stone Colossus, Heavy Cavalry

Serpent Master
Soldiers: Tide Master, Highland Warrior

Training Ground
Soldiers: Highland Warrior, Lava Titan, Hell Hound, Tidal Elf


Triton
Cost: •• / CD:2 / Range:Self / Span:Single
[Passive] Takes [PDamage] for adjacent friendly units. When in water, converts 1.4x DEF into ATK. [Active] The range of Guard increases to 2 blocks. Grants the effect [Tidal Surge]: The terrain you are on will be regarded as [Water]. Lasts 2 turns.

Enduring Journey
Cost: • / CD:- / Range:- / Span:-
After taking action, if this unit has not dealt damage this turn, it is healed for 20% of its HP and it gains [Tidal Surge]: All terrain is treated as Water for 2 turns.


Heavy Shield
Cost: •• / CD:- / Range:- / Span:-
When attacked with a melee attack, 25% chance to damage taken decreased by 50%.


Tenacity
Cost: • / CD:- / Range:- / Span:-
[Passive] When attacked, gain "DEF +5%". Lasts 1 turn. Can be stacked.

Skill Swagger
Cost: •• / CD:- / Range:- / Span:-
After taking action, reduces the SKILL of all enemy units within 3 blocks by 20% for 1 turn.


Chain Hook
Cost: •• / CD:3 / Range:4 (Straight) / Span:Single
Directly deals 0.25x damage to a single enemy. Pulls the target nearby, decreases target's Mobility by 2 blocks. Lasts 1 turn.


Surf's Up
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks an enemy unit, dealing 1.5x damage. When moving after battle, all passable terrain is treated as "Water" for 1 turn.

Ephemeral Illusion
Cost: •• / CD:5 / Range:Self / Span:3
Deals 0.2x AoE damage to all enemies within 3 blocks of you and reduces their soldier range by 1 for 2 turns. If enemies hit are in Water, they will be unable to use active skills for 2 turns. After battle, grants the [Tidal Surge] effect: The terrain you are on will be regarded as Water. Lasts 2 turns.