Joshua





Talent: Dark Initiate
Critical hit rate+(10, 13, 16, 20)%. After dealing a critical hit, deals fixed damage to the enemy equal to (1, 1.3, 1.6, 2)x Hero ATK.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Awakening: True Black Fang
Cost: ••• / CD:5 / Range:5 / Span:Straight
Crit increased by 30%. Attack all enemies in 3 straight lines, dealing 0.3x AoE damage. Extra effect against [Mages]. Critical hits apply 1 random debuff. When attacking, teleports to the furthest point in the skill's casting radius. After battle, gains the chance to move another 3 blocks.

Black Fang
Soldiers: Bandit, Guardian Infantry

Shadow
Soldiers: Mist Dancer, Dark Elf Sniper

Training Ground
Soldiers: Cyclops, Firebrand Sniper, Shinobi


Double Tap
Cost: • / CD:2 / Range:2 / Span:Single
Attacks a single enemy, dealing 1x damage. Has a 40% chance of carrying out 2 attacks.

Ruthless
Cost: •• / CD:- / Range:- / Span:-
Crit Damage increases by 20%. When critically attacking and entering battle, grants "All damage taken decreased by 30%" after battle. Lasts 1 turn.


Ninjutsu
Cost: • / CD:- / Range:- / Span:-
All passable terrains are treated as Plains. If the terrain increases DEF, ATK increases by the same value.


Starbright Sonata
Cost: •• / CD:3 / Range:Self / Span:All
[Fusion Power] Grants ATK/INT+20%, DEF+20%, and MDEF+30% to all Heroes of Time units. Also grants "AoE damage +20%". Lasts 4 turns. Cannot be stacked with other Fusion Powers.

Magic Eye
Cost: •• / CD:3 / Range:3 / Span:3
Crit chance increased by 10%. Attacks multiple enemies within range, dealing 0.3x AoE damage and inflicts 1 random debuff. Deals additional damage to Mages.


Dark Demise
Cost: •• / CD:2 / Range:6 / Span:1 Line
Crit chance increased by 15%. Attacks all enemies in a line, dealing 0.35x AoE damage and dispelling 2 buffs.


Sneak
Cost: • / CD:- / Range:- / Span:-
When attacking, Crit increased by 10%. Damage taken decreased by 20%.

Phantom Raid
Cost: •• / CD:5 / Range:Self / Span:4
Crit chance increased by 30%. Deals 0.3x AoE damage to all enemies within 4 blocks. Deals additional damage to Mages. After battle, grants a chance to move another 3 blocks.