Jugler





Talent: Sacred Beast Sanctuary
All passable terrain is treated as Grasslands when moving. For every soldier lost, Hero's damage taken-(1, 1.5, 2, 3)%. After being attacked, restore HP to allies equal to (10, 15, 20, 30)% of current HP.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: Jugler's Gift
HP +5%. After battle, restores your unit's HP by 10% and ignores the cost limit of skills.

Awakening: Sacred Beast Hymn
Cost: ••• / CD:8 / Range:Self / Span:Single
Teleports to the skill's casting point and directly gain [Triton's] active effect, [Great Dragon Barrier]'s active effect, and [Beast Shock]'s enemy immobilization and Guard effects, then casts [Master of Ice] once.

Behemoth
Soldiers: Bone Dino, Skeleton Knight

Hydra
Soldiers: Lobster Behemoth, Orc Berserker

Bahamut
Soldiers: Vampire Bat, Stone Colossus

Training Ground
Soldiers: Cyclops, Hell Hound, Gargoyle, Lizardman, Undead Knight, Steelmane Werewolf


Sacred Beast Aegis
Cost: • / CD:- / Range:- / Span:-
Takes all damage for adjacent friendly units. When attacked, there is a 30% chance to dispel 1 buff from the enemy before battle.

DEF Intimidate
Cost: •• / CD:- / Range:- / Span:-
After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.


First Aid
Cost: • / CD:3 / Range:Self / Span:Single
Restores 100% of Unit HP.


Mark of the Sacred Beast
Cost: •• / CD:3 / Range:Self / Span:All
[Fusion Power] Grants ATK/INT+20%, DEF+20%, and MDEF+30% to all Origins of Light units. Also grants "When attacking enemies with lower HP%, damage dealt +15%." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

Beast Shock
Cost: •• / CD:5 / Range:1 / Span:Single
Attacks a single enemy unit and deals 1.5x damage. Before entering battle, you receive the [Beast Shock] effect: Adds 40% of DEF and MDEF to ATK and makes all enemy units 1 block adjacent to you unable to move or guard. Lasts 1 turn.


Triton
Cost: •• / CD:2 / Range:Self / Span:Single
[Passive] Takes [PDamage] for adjacent friendly units. When in water, converts 1.4x DEF into ATK. [Active] The range of Guard increases to 2 blocks. Grants the effect [Tidal Surge]: The terrain you are on will be regarded as [Water]. Lasts 2 turns.


Precaution
Cost: • / CD:- / Range:- / Span:-
When initiating combat, DEF increases by 12%.

Master of Ice
Cost: •• / CD:5 / Range:Self / Span:4
Deals 0.25x AoE damage to all enemy units within 4 blocks adjacent to you and treats the terrain they are on as [Water]. Lasts 2 turns. Grants the effect [Tidal Surge]: The terrain you are on will be regarded as [Water]. Lasts 2 turns.


Battle Cry
Cost: • / CD:- / Range:- / Span:-
Before initiating combat, dispels 1 buff from the enemy, decreases enemy's ATK & DEF by 10%. Lasts 1 turn.


Great Dragon Barrier
Cost: •• / CD:4 / Range:Self / Span:Single
[Passive] Takes [MDamage] for friendly adjacent units. [Active] The range of Guard increases to 2 blocks. Grants "Great Dragon Barrier": Converts 1.4x MDEF into ATK and renders all friendly units within 2 blocks immune to fixed damage. Lasts 2 turns.

MDEF Command
Cost: •• / CD:- / Range:- / Span:-
MDEF of all allies within 2 blocks increases by 15%.