Kirikaze




Talent: Dual Wield
Critical hit rate+(5, 7, 9, 12, 15)%. Restores HP equal to (15, 15, 20, 20, 30)% after landing a critical hit in battle. Critical hits grant a (50, 60, 60, 80, 100)% chance to decrease skill cooldowns by 1 turn.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: Bamboo Hat
DEF & MDEF +5%. When unit is at 100% HP, gains +30% SKILL.

Shadow
Soldiers: Bandit, Dark Elf Sniper

Sword Saint
Soldiers: Heavy Infantry, Phalanx

Training Ground
Soldiers: Barbarian Warrior, Berserker, Scorpio, Samurai


Mind's Eye
Cost: • / CD:- / Range:- / Span:-
Crit increased by 15%. When damage is dealt, nullify enemy's passive skills. Lasts 2 turns.

Air Slash
Cost: •• / CD:2 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack.


Sneak Attack
Cost: • / CD:- / Range:- / Span:-
If Crit Damage is dealt when entering battle, 1 extra fixed damage can be triggered after battle. (Damage = 2x hero's ATK)


Riposte
Cost: •• / CD:2 / Range:2 / Span:Single
Ignores guard and attacks enemy hero directly, dealing 1.2x damage. Crit increased by 20%.

Deathmatch
Cost: • / CD:- / Range:- / Span:-
When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.


Roar
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and decreases their ATK by 20%. Lasts 1 turn.


Flash
Cost: •• / CD:1 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.4x damage. Crit increased by 20%.

Deadly
Cost: • / CD:- / Range:- / Span:-
When initiating combat, ATK increases by 12%.


Snare
Cost: • / CD:2 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.4x damage. Enemy's Mobility decreases by 2. Lasts 1 turn. (Cannot be dispelled.)