Klose





Talent: White Wings
Healing effects+(10, 15, 20, 25, 30)%. After taking action, (1, 2, 3, 4, 4) allies within (1, 1, 2, 2, 2) blocks obtains a random immunity effect* for (1, 1, 1, 1, 2) turns. *Immunity effects: DEF/MDEF reduction and cannot be healed, mobility down and passive silence, ATK/INT reduction and silence, mobility down/stun/unbuffable, fixed damage
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:
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Awakening: Pure White Bloom (Estimated Global Release: 2021/5/6)
Cost: ••• / CD:5 / Range:Self / Span:5
[Passive] After using skills on an ally, targets within 2 blocks of that ally will be healed for 1x Klose's INT and have 1 debuff dispelled. [Heal] Dispel 3 debuffs from allies within range and heal them for 3x Caster's INT, and grants [Pure White Protection]: "The lower this unit's HP, the more healing received, up to +30%", lasts 2 turns. [Pure White Protection] cannot be dispelled.

Valkyrie
Soldiers: Exorcist, Phalanx

Queen of Liberl
Soldiers: Heavy Infantry, Tide Master

Training Ground
Soldiers: Highland Warrior, Zealot


Heal
Cost: • / CD: / Range:2 / Span:Single
Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.

Demonic Arts
Cost: • / CD:4 / Range:Self / Span:Single
Grants your unit Demonic Arts: All MDamage you deal is considered as PDamage. 10% of your ATK is added to INT. Lasts 4 turns.


Discipline
Cost: •• / CD:1 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.5x damage. After battle, restores ally's HP (20% of damage dealt). Melee soldiers also attack.


Faith
Cost: • / CD:- / Range:- / Span:-
When actively attacking, damage increases by 15%. After battle, restores 2x the caster's INT as HP to the friendly unit with the lowest HP (not including this unit).

Starglow
Cost: •• / CD:5 / Range:3 / Span:4
Attacks multiple enemies within range, dealing 0.36x AoE damage and dispels 1 buff.


Mass Heal
Cost: •• / CD:1 / Range:3 / Span:3
Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.


Blizzard
Cost: •• / CD:3 / Range:3 / Span:3
Attacks multiple enemies within range, dealing 0.3x AoE damage, with a bonus against Lancers. Enemy's Mobility decreases by 2 blocks. Lasts 1 turn.

Aurora Ring
Cost: •• / CD:4 / Range:Self / Span:5
Active Skill. Dispels up to 5 debuffs on multiple units within range and gains the following effect: Immune to fixed damage. After taking action, restores 50% HP for 2 rounds.