Knight of Mystery




Talent: Kingdom Defender
For every 1 block moved, damage increases by (1, 2, 3, 4)%, up to (5, 10, 15, 20)% and MDEF increases by (5, 10, 15, 20)%, up to (25, 50, 75, 100)%. After moving a total of (35, 30, 25, 20) blocks, all skill cooldowns are reset at the end of the turn.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:
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Awakening: Shattering Thunder Slash (Estimated Global Release: 2021/5/6)
Cost: ••• / CD:5 / Range:5 / Span:Lines
Attacks enemies in 3 lines for 0.36x AoE damage. Effective against cavalry. Disables helm equipment abilities (excluding Max HP effects), lasts 2 turns. If the target is an NPC, then instead inflicts MDEF-25%, lasts 2 turns. If the enemies hit are in "Forest", "Grasslands", "Mountain", or "Water", then convert 1 random buff into a debuff.

Arcane Knight Commander
Soldiers: Heavensguard, Steel Wing Warrior

Unicorn Master
Soldiers: Sorceress, Bolt Ranger

Training Ground
Soldiers: Unicorn, Holy Pegasus, Bolt Ranger, Earth Elf Knight


Siphon
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks an enemy, dealing 1.5x damage. After battle, heals this unit for 30% of the damage dealt.

Backtrack
Cost: • / CD:- / Range:- / Span:-
When attacking, damage increases by 10%. After battle, gain another chance to move. The number of blocks you can move will be equal to the number of blocks moved before battle. This move again effect has a 2-round cooldown.


Forget
Cost: •• / CD:3 / Range:3 / Span:3
Attacks multiple enemies within range, dealing 0.3x AoE damage. Deactivates all enemy passive skills. Lasts 2 turns.


Shield
Cost: • / CD:1 / Range:3 / Span:Single
Unit DEF increases by 20%. Immune: DEF & MDEF Down, Cannot Be Healed. Lasts 2 turns.

Broken Spear
Cost: •• / CD:5 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.1x damage. For every block you move before attacking, the damage you deal increases by 10% (up to 50%). Inflicts a super-powerful debuff on the enemy that cannot be dispelled. Lasts 1 turn. If you have Melee Soldiers, they will also attack.


Lightning Strike
Cost: • / CD:1 / Range:2 / Span:Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Cavalry.


Holy Shield
Cost: • / CD:- / Range:- / Span:-
Upon attacking and entering battle, MDEF +10%.

Thunderzone
Cost: •• / CD:5 / Range:Self / Span:3 Ring
Deals 0.33x AoE damage to all enemies within a 3-ring span. Super effective against [Cavalry]. Also reduces the enemy’s DEF by 20% for 2 turns.