Knight of Mystery

Talent: Kingdom Defender

For every 1 block moved, damage increases by (1, 2, 3, 4)%, up to (5, 10, 15, 20)% and MDEF increases by (5, 10, 15, 20)%, up to (25, 50, 75, 100)%. After moving a total of (35, 30, 25, 20) blocks, all skill cooldowns are reset at the end of the turn.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Upgrade to Arcane Knight Commander.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Lanford's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Landius's help.
  • Level 70 Max Stats:

  • Arcane Knight Commander: HP: 3,762 | ATK: 295 | INT: 559 | DEF: 321 | MDEF:287 | SKL: 127
  • Unicorn Master: HP: 3,762 | ATK: 295 | INT: 502 | DEF: 321 | MDEF:307 | SKL: 127
  • Soldier Bonus:

  • HP: 20% | ATK: 35% | DEF: 20% | MDEF: 25%
  • Awakening: Shattering Thunder Slash (Estimated Global Release: 2021/5/6)

    Cost: ••• / CD:5 / Range:5 / Span:Lines

    Attacks enemies in 3 lines for 0.36x AoE damage. Effective against cavalry. Disables helm equipment abilities (excluding Max HP effects), lasts 2 turns. If the target is an NPC, then instead inflicts MDEF-25%, lasts 2 turns. If the enemies hit are in "Forest", "Grasslands", "Mountain", or "Water", then convert 1 random buff into a debuff.

    Classes & Soldiers

    Arcane Knight Commander

    Soldiers: Heavensguard, Steel Wing Warrior

    Unicorn Master

    Soldiers: Sorceress, Bolt Ranger

    Training Ground

    Soldiers: Unicorn, Holy Pegasus, Bolt Ranger, Earth Elf Knight

    Arcane Knight

    Siphon

    Cost: •• / CD:2 / Range:1 / Span:Single

    Attacks an enemy, dealing 1.5x damage. After battle, heals this unit for 30% of the damage dealt.

    Backtrack

    Cost: / CD:- / Range:- / Span:-

    When attacking, damage increases by 10%. After battle, gain another chance to move. The number of blocks you can move will be equal to the number of blocks moved before battle. This move again effect has a 2-round cooldown.

    Arcane Knight Captain

    Forget

    Cost: •• / CD:3 / Range:3 / Span:3

    Attacks multiple enemies within range, dealing 0.3x AoE damage. Deactivates all enemy passive skills. Lasts 2 turns.

    Arcane Knight Commander

    Shield

    Cost: / CD:1 / Range:3 / Span:Single

    Unit DEF increases by 20%. Immune: DEF & MDEF Down, Cannot Be Healed. Lasts 2 turns.

    Broken Spear

    Cost: •• / CD:5 / Range:2 / Span:Single

    Attacks a single enemy, dealing 1.1x damage. For every block you move before attacking, the damage you deal increases by 10% (up to 50%). Inflicts a super-powerful debuff on the enemy that cannot be dispelled. Lasts 1 turn. If you have Melee Soldiers, they will also attack.

    Unicorn Knight

    Lightning Strike

    Cost: / CD:1 / Range:2 / Span:Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Cavalry.

    Unicorn Master

    Holy Shield

    Cost: / CD:- / Range:- / Span:-

    Upon attacking and entering battle, MDEF +10%.

    Thunderzone

    Cost: •• / CD:5 / Range:Self / Span:3 Ring

    Deals 0.33x AoE damage to all enemies within a 3-ring span. Super effective against [Cavalry]. Also reduces the enemy’s DEF by 20% for 2 turns.