Lance

Talent: Battlefield Mastery

When battling against Fliers and Cavalry, ATK & DEF increase by (10, 15, 20, 25, 30)%. This is considered a class advantage effect.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Narm's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Cherie's help.
  • Level 70 Max Stats:

  • Royal Knight: HP: 4,176 | ATK: 523 | INT: 251 | DEF: 272 | MDEF:281 | SKL: 132
  • Dragon Master: HP: 3,884 | ATK: 551 | INT: 251 | DEF: 272 | MDEF:315 | SKL: 171
  • Soldier Bonus:

  • HP: 35% | ATK: 15% | DEF: 35% | MDEF: 10%
  • Exclusive Equipment: Crown of Kalxath

    HP +5%. When your unit is formed of mixed forces, unit damage increases by an additional 10%.

    Awakening: Great Knight Thunderstrike (Global Estimate: 2021/7/29)

    Cost: ••• / CD:3 / Range:1 / Span:Single

    [Passive] When battling with Flier or Cavalry heroes, restore 20% HP to self before entering battle. [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If this unit is mixed forces, then after battle gain [Windride] and "Movement is not obstructed by terrain", lasts 2 turns. When successfully defeating an enemy, this skill gains CD-3.

    Classes & Soldiers

    Royal Knight

    Soldiers: Heavy Cavalry, Vanguard Lancer

    Dragon Master

    Soldiers: Griffin Knight, Guardian Cavalry

    Training Ground

    Soldiers: Heavensguard, Scorpio, Holy Pegasus

    Hawk Knight

    Wind Whisper

    Cost: •• / CD:2 / Range:Self / Span:1 Ring

    Deals 0.3x AoE damage to nearby enemies and debuffs each target.

    Lightning

    Cost: •• / CD:3 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.5x damage. If the enemy is defeated, the cooldown of this skill is decreased by 3.

    Highlander

    Ram

    Cost: / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.2x damage and pushing the target 2 blocks. Decreases Mobility by 2 and disables guard. Lasts 1 turn.

    Royal Knight

    ATK Command

    Cost: •• / CD:- / Range:- / Span:-

    ATK & INT of all allies within 2 blocks increases by 10%.

    Charge

    Cost: / CD:- / Range:- / Span:-

    Before attacking, for every 1 block moved, ATK increases by 5% (up to 15%).

    Dragon Knight

    Windride

    Cost: / CD:- / Range:- / Span:-

    When HP is above 50%, damage taken is decreased by 15%.

    Dragon Master

    Imperial Blaze

    Cost: •• / CD:3 / Range:Self / Span:All

    [Fusion Power] Grants ATK/INT+20%, DEF+20%, and MDEF+30% to all Empire's Honor units. Lasts 4 turns. Cannot be stacked with other Fusion Powers.

    DEF Intimidate

    Cost: •• / CD:- / Range:- / Span:-

    After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.

    Swordsman

    First Aid

    Cost: / CD:3 / Range:Self / Span:Single

    Restores 100% of Unit HP.