Landius




Talent: United Will
After taking action, if there is an ally within (1, 2, 2, 3) blocks, ATK+(10, 13, 16, 20)% and (5, 8, 11, 15)% of ATK is added to DEF & MDEF. Lasts 1 turn. When hit by a ranged attack, reduces damage taken by (10, 13, 16, 20)% and launches a counterattack within 2 blocks.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: The Protector's Remembrance
ATK+10%. When attacked and entering battle, if there are any allies within 2 blocks of this unit, then for every block between this unit and the attacker, this unit takes 5% less damage, up to 15%.

Awakening: Peace of Mind
Cost: ••• / CD:3 / Range:Self / Span:Single
[Passive] Take all attacks for friendly units you are next to and cannot be displaced. [Command] All friendly units within 2 blocks take 15% less ranged damage, have 30% less chance of being critically hit, and healing effects on them are increased by 15%. [Active] Guard range increased to 2 blocks and Command range increased to 3 blocks. All enemy units within a 2-block radius cannot benefit from Move Again effects. Lasts 3 turns.

Grand Marshal
Soldiers: Vanguard Lancer, Guardian Infantry

Royal Knight
Soldiers: Guardian Cavalry, Templar Knight

Training Ground
Soldiers: Dark Guard, Heavy Centurion, Treant Guard, Royal Cavalry


Rout
Cost: •• / CD:3 / Range:1 / Span:Single
Attacks a single enemy, dealing 1x damage. Pushes the target back 2 blocks and renders them unable to act for 1 turn.

Move Again
Cost: • / CD:- / Range:- / Span:-
When initiating combat, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.


Lance Phalanx
Cost: •• / CD:2 / Range:Self / Span:Single
[Passive] Takes physical attack instead of nearby ally. [Active] Guard Range increases to 2 blocks. DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.


Iron Helmet
Cost: •• / CD:- / Range:- / Span:-
When attacked with a ranged attack, 25% chance to reduce damage taken by 50%.

Indomitable
Cost: • / CD:- / Range:- / Span:-
[Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle.


Counterattack
Cost: • / CD:- / Range:- / Span:-
Takes physical damage for adjacent allies. When attacked, increases ATK by 12%.


Resplendent Legend
Cost: •• / CD:3 / Range:Self / Span:All
[Fusion Power] Grants ATK/INT+20%, DEF+20%, and MDEF+30% to all Yeless Legend units. Also grants "Damage Dealt +15% against enemies which you have no class advantage." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

Tranquility
Cost: •• / CD:2 / Range:Self / Span:Single
[Passive] Bears all attacks for allied units within 1 block. [Command] Friendly units within 2 blocks are 30% less likely to be critically hit and also take 15% less ranged damage. [Active] Guard range increases to 2 blocks and Command range increases to 3 blocks. Lasts 2 turns.


Sun Slash
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.5x damage. After battle, restores HP (30% damage).