Lanford




Talent: Untarnished
All allies within 2 blocks have all stats except HP+(5, 8, 11 ,15)%. This does not stack with other command effects.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:
Exclusive Equipment: Lanford's Second Election
DEF +10%. Hero's Talent Span +1.

Awakening: Fearless Strike
Cost: ••• / CD:5 / Range:1 / Span:Single
[Command] All allies within this unit's Talent command range which are mixed troops are immune to stat debuffs. [Physical Damage] Attacks a single enemy, dealing 1.6x damage. Critical hit rate is increased by 20%. Before battle, dispel 2 buffs. When defeating an enemy, this skill's CD is reduced by 4. If this skill does not defeat an enemy but a critical hit is scored, this skill's CD is reduced by 3.

Sword Saint
Soldiers: Guardian Infantry, Vanguard Lancer

Knight Master
Soldiers: Guardian Cavalry, Griffin Knight

Training Ground
Soldiers: Barbarian Warrior, Berserker, Amazon Champion, Heavensguard, Mechanical Knight, Steel Wing Warrior


Javelin
Cost: •• / CD:2 / Range:2 / Span:Single
Attacks an enemy, dealing 0.8x damage. For every block moved before attacking, damage dealt is increased by 20% (up to 60%). After taking action, gain another chance to move 2 blocks. When this hero is equipped with melee soldiers, the soldiers will also attack.

Blast
Cost: • / CD:- / Range:- / Span:-
When initiating combat, if Unit HP is above 80%, damage taken is decreased by 30% during battle.


Roar
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and decreases their ATK by 20%. Lasts 1 turn.


Mind's Eye
Cost: • / CD:- / Range:- / Span:-
Crit increased by 15%. When damage is dealt, nullify enemy's passive skills. Lasts 2 turns.

Chain Lightning
Cost: •• / CD:5 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.4x damage. Crit increases by 20%. If this skill kills an enemy, its cooldown is reduced by 4 turns. Deals fixed damage before this unit attacks. When landing a critical hit, this skills deals fixed damage again (damage is equal to 1x hero's ATK).


Endure
Cost: • / CD:- / Range:- / Span:-
When entering battle, DEF increases by 7%.


Ace Tactics
Cost: •• / CD:3 / Range:Self / Span:All
[Fusion Power] Grants ATK/INT+20%, DEF+20%, and MDEF+30% to all Strategic Masters units. Also grants "If this unit is mixed, Damage Dealt +15% in battle." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

Chivalry
Cost: •• / CD:4 / Range:Self / Span:Single
Restores 20% Unit HP and increases Unit ATK by 30%. Grants buffs [Immunity] (impervious to all debuffs), [Blast], and [Reinforcement]. Lasts 2 turns. When cast, you can move another 3 blocks and attack.


DEF Break
Cost: • / CD:- / Range:- / Span:-
Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.