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Talent: King's Will

Damage taken-(5, 8, 11, 15)%. When this unit is melee attacked and this hero's HP is at least (100, 90, 75, 50)%, this hero will attack twice.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 6 with Chris's help.
  • Strength: Level 25 Intimacy + Clear Gate 7 with Elwin's help.
  • Level 70 Max Stats:

  • Templar: HP: 5,291 | ATK: 434 | INT: 300 | DEF: 352 | MDEF:316 | SKL: 102
  • King: HP: 5,607 | ATK: 498 | INT: 271 | DEF: 375 | MDEF:279 | SKL: 117
  • Soldier Bonus:

  • HP: 35% | ATK: 10% | DEF: 35% | MDEF: 20%
  • Exclusive Equipment: Trial of Faith

    DEF & MDEF +5%. After killing an enemy, gain effect, "Block 1 instance of fatal damage, then restore Hero's HP to its previous amount. Only 1 revival can be triggered in this status," for 1 turn. (This effect can only trigger once per 2 turns.)

    Awakening: Righteous Duel

    Cost: ••• / CD:4 / Range:3 / Span:Single

    [Passive] Take all attacks for adjacent friendly units. [Active] Designates 1 enemy and teleports them to the nearest empty block within a 1-block range of you. You also gain [Almighty Guard] effect: Replaces your ATK with your MDEF + DEF x1 and Guard range increases to 2 blocks. Lasts 4 turns (this effect cannot be dispelled). Afterwards, deals 1.2x physical damage to the target. After battle, gain the [Righteous Duel] effect: All adjacent enemies within 1 block suffer -3 Mobility and are unable to Guard. Lasts 2 turns.

    Classes & Soldiers

    Templar

    Soldiers: Exorcist, Tide Master

    King

    Soldiers: Heavy Infantry, Phalanx

    Training Ground

    Soldiers: Masked Maid, Amazon Champion, Crystal Molder, Zealot

    Fighter

    Sun Slash

    Cost: •• / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.5x damage. After battle, restores HP (30% damage).

    Block

    Cost: / CD:- / Range:- / Span:-

    When attacked with a melee attack, 30% chance to decrease physical damage taken by 30%.

    General

    Lance Phalanx

    Cost: •• / CD:2 / Range:Self / Span:Single

    [Passive] Takes physical attack instead of nearby ally. [Active] Guard Range increases to 2 blocks. DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.

    Paladin

    Divine Guard

    Cost: •• / CD:2 / Range:Self / Span:Single

    [Passive] Suffers all attacks instead of nearby allies. [Active] Guard Range increases to 2 blocks, Crit received decreases by 20%, and grants [Divine Guard]; Replaces ATK with 1x (DEF+MDEF). Lasts 2 turns.

    Templar

    Judgment

    Cost: •• / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.2x damage. Before entering battle, DEF & MDEF of unit increase by 30%. Lasts 2 turns.

    Consecration

    Cost: / CD:- / Range:- / Span:-

    After battle, 40% chance to restore HP of all other allies (15% of their Max HP).

    Gladiator

    Light Reflect

    Cost: / CD:- / Range:- / Span:-

    Received Heal Effect +15%. Before being attacked with a melee attack, Unit ATK & DEF increase by 10%.

    King

    Vindication

    Cost: •• / CD:3 / Range:Self / Span:All

    [Fusion Power] Grants ATK/INT+20%, DEF+20%, and MDEF+30% to all Legion of Glory units. Also grants "Counterattack damage +20%." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

    Burning Sun

    Cost: •• / CD:4 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.3x damage. Grants [Divine Guard]: Replaces ATK with 1x (DEF+MDEF). Lasts 2 turns. After battle, restores 50% of damage dealt.