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Talent: King's Will
Damage taken-(5, 8, 11, 15)%. When this unit is melee attacked and this hero's HP is at least (100, 90, 75, 50)%, this hero will attack twice.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: Trial of Faith
DEF & MDEF +5%. After killing an enemy, gain effect, "Block 1 instance of fatal damage, then restore Hero's HP to its previous amount. Only 1 revival can be triggered in this status," for 1 turn. (This effect can only trigger once per 2 turns.)

Awakening: Righteous Duel
Cost: ••• / CD:4 / Range:3 / Span:Single
[Passive] Take all attacks for adjacent friendly units. [Active] Designates 1 enemy and teleports them to the nearest empty block within a 1-block range of you. You also gain [Almighty Guard] effect: Replaces your ATK with your MDEF + DEF x1 and Guard range increases to 2 blocks. Lasts 4 turns (this effect cannot be dispelled). Afterwards, deals 1.2x physical damage to the target. After battle, gain the [Righteous Duel] effect: All adjacent enemies within 1 block suffer -3 Mobility and are unable to Guard. Lasts 2 turns.

Templar
Soldiers: Exorcist, Tide Master

King
Soldiers: Heavy Infantry, Phalanx

Training Ground
Soldiers: Masked Maid, Amazon Champion, Crystal Molder, Zealot


Sun Slash
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.5x damage. After battle, restores HP (30% damage).

Block
Cost: • / CD:- / Range:- / Span:-
When attacked with a melee attack, 30% chance to decrease physical damage taken by 30%.


Lance Phalanx
Cost: •• / CD:2 / Range:Self / Span:Single
[Passive] Takes physical attack instead of nearby ally. [Active] Guard Range increases to 2 blocks. DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.


Divine Guard
Cost: •• / CD:2 / Range:Self / Span:Single
[Passive] Suffers all attacks instead of nearby allies. [Active] Guard Range increases to 2 blocks, Crit received decreases by 20%, and grants [Divine Guard]; Replaces ATK with 1x (DEF+MDEF). Lasts 2 turns.


Judgment
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.2x damage. Before entering battle, DEF & MDEF of unit increase by 30%. Lasts 2 turns.

Consecration
Cost: • / CD:- / Range:- / Span:-
After battle, 40% chance to restore HP of all other allies (15% of their Max HP).


Light Reflect
Cost: • / CD:- / Range:- / Span:-
Received Heal Effect +15%. Before being attacked with a melee attack, Unit ATK & DEF increase by 10%.


Vindication
Cost: •• / CD:3 / Range:Self / Span:All
[Fusion Power] Grants ATK/INT+20%, DEF+20%, and MDEF+30% to all Legion of Glory units. Also grants "Counterattack damage +20%." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

Burning Sun
Cost: •• / CD:4 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.3x damage. Grants [Divine Guard]: Replaces ATK with 1x (DEF+MDEF). Lasts 2 turns. After battle, restores 50% of damage dealt.