Leon

Talent: Epic Knight

For every 1 block moved, damage dealt+(1, 2, 3, 4)%, up to (5, 10, 15, 20)%, and DEF+(5, 10, 15, 20)%, up to (25, 50, 75, 100)%. After attacking, can move 3 blocks. This is considered a move again effect.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 6 with Laird's help.
  • Strength: Level 25 Intimacy + Clear Gate 7 with Elwin's help.
  • Level 70 Max Stats:

  • Strike Master: HP: 4,369 | ATK: 620 | INT: 233 | DEF: 270 | MDEF:251 | SKL: 130
  • Royal Knight: HP: 4,690 | ATK: 589 | INT: 233 | DEF: 281 | MDEF:280 | SKL: 130
  • Soldier Bonus:

  • HP: 40% | ATK: 40% | DEF: 10% | MDEF: 10%
  • Exclusive Equipment: Blue Dragon Carapace

    DEF +10%. After taking damage, terrain will no longer affect Mobility. Lasts 1 turn.

    Awakening: Blue Dragon Strike

    Cost: ••• / CD:5 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.7x damage. After attacking and ending your turn, all enemies within 1 ring of Leon take 0.3x AoE damage, are moved randomly to another location on the battlefield (within the AoE span), and receive a debuff.

    Classes & Soldiers

    Strike Master

    Soldiers: Bone Dino, Vampire Bat

    Royal Knight

    Soldiers: Guardian Cavalry, Guardian Infantry

    Training Ground

    Soldiers: Berserker, Mechanical Knight, Royal Cavalry, Scorpio, Angel

    Knight

    Assault

    Cost: •• / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1x damage. Enemy cannot be healed. Lasts 1 turn. Before attacking, damage increase by 20% with every block moved (up to 60%).

    Legion

    Cost: / CD:- / Range:- / Span:-

    When Unit HP is above 90%, ATK & DEF increase by 10%.

    Grand Knight

    Smash

    Cost: •• / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.4x damage. Pushes the target back 2 blocks, decreases Mobility by 20% and disables guard. Lasts 2 turns.

    Strike Master

    Blast

    Cost: / CD:- / Range:- / Span:-

    When initiating combat, if Unit HP is above 80%, damage taken is decreased by 30% during battle.

    Chivalry

    Cost: •• / CD:4 / Range:Self / Span:Single

    Restores 20% Unit HP and increases Unit ATK by 30%. Grants buffs [Immunity] (impervious to all debuffs), [Blast], and [Reinforcement]. Lasts 2 turns. When cast, you can move another 3 blocks and attack.

    Highlander

    ATK Break

    Cost: / CD:- / Range:- / Span:-

    Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.

    Royal Knight

    Imperial Charge

    Cost: •• / CD:3 / Range:Self / Span:All

    [Fusion Power] Grants ATK/INT+20%, DEF+20%, and MDEF+30% to all Empire's Honor units. Also grants "Damage Dealt +5% for every block moved before attacking (up to 15%)." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

    Thousand Hooves

    Cost: •• / CD:5 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.7x damage. After battle, enemy's Mobiliy -2 and cannot guard. Lasts 2 turns. Cannot be dispelled.

    Swordsman

    Crush

    Cost: / CD:- / Range:- / Span:-

    When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle.