Liffany




Talent: Magic Explosion
After taking action, casts Magic Bomb on (1, 1, 1, 2, 2) enemies within 3 blocks: After taking action, takes fixed damage equal to (2, 2.5, 3, 3.5, 4)x this Hero's INT.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: Fairy Wings
INT +5%. After attacking, can move 2 more blocks.

Awakening: Magic Vortex
Cost: ••• / CD:5 / Range:3 / Span:1
Directly deals 0.1x AoE damage to a single enemy and, taking the target as the center of the attack, teleports all enemies in a 3-block radius to the target's side. Reduces the target's Mobility by 3 and afflicts them with [Ultimate Bomb]: When this status ends, deals 4x Liffany's INT as fixed damage to self and friendly units within 2 blocks. Lasts 2 turns. (The Ultimate Bomb effect cannot be dispelled and its fixed damage ignores invulnerability.)

Hermit
Soldiers: Dark Elf Sniper, Guardian Infantry

Wizard
Soldiers: Wizard, High Elf

Training Ground
Soldiers: Dwarf Adventurer, Sky Archer, Sorceress


Wind Blade
Cost: • / CD:1 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Fliers.

MDEF Support
Cost: • / CD:- / Range:- / Span:-
After taking action, MDEF of 1 nearby ally increases by 20%. Immune: Stun, Cannot Receive Buffs, Mobility Down. Lasts 1 turn.


Lightning Strike
Cost: • / CD:1 / Range:2 / Span:Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Cavalry.


Resist
Cost: • / CD:1 / Range:3 / Span:Single
Unit MDEF increases by 30%. Immune: Stun, Cannot Receive Buffs, Mobility Down. Lasts 2 turns.

Summon Bomb
Cost: •• / CD:5 / Range:3 / Span:Single
Summons 1 Magic Bomb. (The bomb inherits 2x the summoner's INT at the moment of summoning.)


Tornado
Cost: •• / CD:3 / Range:3 / Span:3
Attacks multiple enemies within range, dealing 0.3x AoE damage, with a bonus when battling against Fliers. Enemy's ATK decreases by 20%. Lasts 2 turns.

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ATK Support (L)
Cost: •• / CD:- / Range:- / Span:-
After taking action, increases damage dealt of 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.

Acid Burns
Cost: •• / CD:3 / Range:3 / Span:3
Attacks multiple enemies within range, dealing 0.3x AoE damage. Enemy cannot be healed. Lasts 2 turns.


Aim
Cost: • / CD:2 / Range:Self / Span:Single
Increases unit damage by 10%. Lasts 1 turn. When cast, can move an extra 2 blocks and attack.