Liffany

Talent: Magic Explosion

After taking action, casts Magic Bomb on (1, 1, 1, 2, 2) enemies within 3 blocks: After taking action, takes fixed damage equal to (2, 2.5, 3, 3.5, 4)x this Hero's INT.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Pierre's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Dieharte's help.
  • Level 70 Max Stats:

  • Hermit: HP: 3,300 | ATK: 282 | INT: 475 | DEF: 242 | MDEF:350 | SKL: 97
  • Wizard: HP: 3,155 | ATK: 256 | INT: 505 | DEF: 242 | MDEF:372 | SKL: 83
  • Soldier Bonus:

  • HP: 10% | ATK: 40% | DEF: 10% | MDEF: 35%
  • Exclusive Equipment: Fairy Wings

    INT +5%. After attacking, can move 2 more blocks.

    Awakening: Magic Vortex

    Cost: ••• / CD:5 / Range:3 / Span:1

    Directly deals 0.1x AoE damage to a single enemy and, taking the target as the center of the attack, teleports all enemies in a 3-block radius to the target's side. Reduces the target's Mobility by 3 and afflicts them with [Ultimate Bomb]: When this status ends, deals 4x Liffany's INT as fixed damage to self and friendly units within 2 blocks. Lasts 2 turns. (The Ultimate Bomb effect cannot be dispelled and its fixed damage ignores invulnerability.)

    Classes & Soldiers

    Hermit

    Soldiers: Dark Elf Sniper, Guardian Infantry

    Wizard

    Soldiers: Wizard, High Elf

    Training Ground

    Soldiers: Dwarf Adventurer, Sky Archer, Sorceress

    Mage

    Wind Blade

    Cost: / CD:1 / Range:2 / Span:Single

    Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Fliers.

    MDEF Support

    Cost: / CD:- / Range:- / Span:-

    After taking action, MDEF of 1 nearby ally increases by 20%. Immune: Stun, Cannot Receive Buffs, Mobility Down. Lasts 1 turn.

    Summoner

    Lightning Strike

    Cost: / CD:1 / Range:2 / Span:Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Cavalry.

    Hermit

    Resist

    Cost: / CD:1 / Range:3 / Span:Single

    Unit MDEF increases by 30%. Immune: Stun, Cannot Receive Buffs, Mobility Down. Lasts 2 turns.

    Summon Bomb

    Cost: •• / CD:5 / Range:3 / Span:Single

    Summons 1 Magic Bomb. (The bomb inherits 2x the summoner's INT at the moment of summoning.)

    Archmage

    Tornado

    Cost: •• / CD:3 / Range:3 / Span:3

    Attacks multiple enemies within range, dealing 0.3x AoE damage, with a bonus when battling against Fliers. Enemy's ATK decreases by 20%. Lasts 2 turns.

    Wizard

    ATK Support (L)

    Cost: •• / CD:- / Range:- / Span:-

    After taking action, increases damage dealt of 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.

    Acid Burns

    Cost: •• / CD:3 / Range:3 / Span:3

    Attacks multiple enemies within range, dealing 0.3x AoE damage. Enemy cannot be healed. Lasts 2 turns.

    Sniper

    Aim

    Cost: / CD:2 / Range:Self / Span:Single

    Increases unit damage by 10%. Lasts 1 turn. When cast, can move an extra 2 blocks and attack.