Light of Genesis





Talent: Light of Judgment
Damage dealt increased by (5, 8, 11, 15)% when entering battle. After a skill deals damage, its cooldown will be reduced based on how many enemy targets are hit (up to 3 turns). Before entering battle and after taking action, gain [Majestic Light]: "INT+5%. Can be stacked up to (2, 3, 3, 4) times. Cannot be dispelled. For every 2 stacks of [Majestic Light], unit range +1."
Bond Requirement:
Soldier Bonus:

Awakening: Light's Embrace
Cost: ••• / CD:5 / Range:2 / Span:Single
[Passive] If an assist skill was used this turn and there is at least 1 friendly unit adjacent after taking action, then may act again. (Cooldown of 2 turns) [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against any non-Holy units. After battle, restore HP to all allied units equal to 2x Caster's INT. After taking action, cause self and 1 random adjacent ally to gain [Holy Shield]: "When HP is 100%, damage taken -25%". Lasts 1 turn.

Light of Judgment
Soldiers: Wizard, Dark Elf Sniper

Martyr
Soldiers: Bishop, Elf Master

Training Ground
Soldiers: Catapult, Dwarf Adventurer, Sorceress


Fireball
Cost: • / CD:1 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Infantry.

Freeze Strike
Cost: • / CD:1 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.


Lightning Strike
Cost: • / CD:1 / Range:2 / Span:Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Cavalry.


Strengthen
Cost: • / CD:1 / Range:3 / Span:Single
Unit ATK & INT increase by 20%. Immune: ATK & INT Down, Deactivate Active Skills. Lasts 2 turns.


Teleport
Cost: •• / CD:2 / Range:2 / Span:Single
Teleports 1 friendly unit to any 1 block within 7 blocks of the target's current position. (Invalid for non-player units.)

Meteor
Cost: •• / CD:5 / Range:3 / Span:4
Attacks multiple enemies within range, dealing 0.36x AoE damage, with a bonus when battling against Infantry. Enemy loses 20% HP after taking action in the next turn.

