Light of Genesis

Talent: Light of Judgment

Damage dealt increased by (5, 8, 11, 15)% when entering battle. After a skill deals damage, its cooldown will be reduced based on how many enemy targets are hit (up to 3 turns). Before entering battle and after taking action, gain [Majestic Light]: "INT+5%. Can be stacked up to (2, 3, 3, 4) times. Cannot be dispelled. For every 2 stacks of [Majestic Light], unit range +1."

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Complete GoF3 - "The Mystery Jessica" with Jessica's help.
  • Strength: Level 25 Intimacy + Complete GoF5 - "Welcome Back, Jessica" with Young Jessica's help.
  • Soldier Bonus:

  • HP: 25% | ATK: 40% | DEF: 15% | MDEF: 20%
  • Awakening: Light's Embrace

    Cost: ••• / CD:5 / Range:2 / Span:Single

    [Passive] If an assist skill was used this turn and there is at least 1 friendly unit adjacent after taking action, then may act again. (Cooldown of 2 turns) [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against any non-Holy units. After battle, restore HP to all allied units equal to 2x Caster's INT. After taking action, cause self and 1 random adjacent ally to gain [Holy Shield]: "When HP is 100%, damage taken -25%". Lasts 1 turn.

    Classes & Soldiers

    Light of Judgment

    Soldiers: Wizard, Dark Elf Sniper

    Martyr

    Soldiers: Bishop, Elf Master

    Training Ground

    Soldiers: Catapult, Dwarf Adventurer, Sorceress

    Child of Light

    Fireball

    Cost: / CD:1 / Range:2 / Span:Single

    Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Infantry.

    Freeze Strike

    Cost: / CD:1 / Range:2 / Span:Single

    Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.

    Archmage

    Lightning Strike

    Cost: / CD:1 / Range:2 / Span:Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Cavalry.

    Rippling Glory

    Strengthen

    Cost: / CD:1 / Range:3 / Span:Single

    Unit ATK & INT increase by 20%. Immune: ATK & INT Down, Deactivate Active Skills. Lasts 2 turns.

    Light of Judgment

    Teleport

    Cost: •• / CD:2 / Range:2 / Span:Single

    Teleports 1 friendly unit to any 1 block within 7 blocks of the target's current position. (Invalid for non-player units.)

    Meteor

    Cost: •• / CD:5 / Range:3 / Span:4

    Attacks multiple enemies within range, dealing 0.36x AoE damage, with a bonus when battling against Infantry. Enemy loses 20% HP after taking action in the next turn.

    Saint
    Martyr