Listell




Talent: Blood Queen
Hero's INT is equal to 1.5x MDEF. Unit ignores its class disadvantage. After dealing damage, inflicts "Curse of Wounding" on the target for 1 turn: Whenever the target is healed, they instead take damage equal to (20, 30, 40, 50)% of the amount that would have been healed.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:
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Awakening: Bloodfury Tide (Global Estimate: 2021/7/29)
Cost: ••• / CD:4 / Range:3 / Span:3
Attacks multiple enemies within range, dealing 0.3x AoE damage. All targets hit are afflicted with "All outgoing healing is converted into damage equal to 35% of the amount healed". Lasts 1 turn, cannot be dispelled. Also cause all blocks hit by this skill to gain [Blood Marsh]: "When an enemy ends action on this tile, they will be afflicted with [Curse of Wounding] equal to that of Listell's Talent."

Demon God
Soldiers: Vampire Bat, Bone Dino

Blood Empress
Soldiers: Skeleton Knight, Stone Colossus

Training Ground
Soldiers: Treant Guard, Lava Titan, Gargoyle, Undead Knight


Demon God's Bulwark
Cost: • / CD:- / Range:- / Span:-
Takes magic damage for adjacent allies. After taking action, if this unit has dealt damage this turn, this skill restores 30% of the unit's Max HP.

Siphon
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks an enemy, dealing 1.5x damage. After battle, heals this unit for 30% of the damage dealt.


Demonic Guard
Cost: •• / CD:2 / Range:Self / Span:Single
[Passive] Takes magic damage for adjacent allies. [Active] Increases Guard's range to 2 blocks. Whenever this unit receives [MDamage] from 2 blocks away, it performs a counterattack. This effect lasts for 2 turns.


Bloody Deluge
Cost: • / CD:- / Range:- / Span:-
When entering battle, this skill reflects 15% of damage received back to the attacker. After battle, heals all other allies for a percentage of this hero's Max HP (equal to 50% of the percentage of damage reflected).

Blood Dance
Cost: •• / CD:2 / Range:Self / Span:2
Deals 0.1x AoE damage to all enemies within 2 blocks and another 50% of user's HP as fixed damage when turn ends. However, the hero loses the same amount of HP.


Mind Bore
Cost: •• / CD:3 / Range:3 / Span:3
Attacks multiple enemies within range, dealing 0.3x AoE damage. Enemy's MDamage taken increases by 20%. Lasts 2 turns.


Last Stand
Cost: • / CD:- / Range:- / Span:-
When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.

Reaper's Touch
Cost: •• / CD:3 / Range:4 / Span:1
Directly deals 0.2x damage to a single enemy and adds a debuff: The enemy's healing effects deal 35% of their healing as damage. Lasts 2 turns. (This effect cannot be dispelled.)


Seal
Cost: • / CD:- / Range:- / Span:-
When dealing damage to enemies, 50% chance to deactivate enemy's active skills. Lasts 2 turns.