Luna

Talent: Wind Protection

MDEF+(10, 13, 16, 20)%. Friendly units within 2 blocks take (15, 20, 25, 30)% less Magic Damage.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Win 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Lewin's help.
  • Strength: Level 25 Intimacy + Clear Gate 6 with Dieharte's help.
  • Level 70 Max Stats:

  • Bow Master: HP: 4,056 | ATK: 483 | INT: 295 | DEF: 264 | MDEF:366 | SKL: 189
  • Pegasus Master: HP: 4,683 | ATK: 483 | INT: 325 | DEF: 331 | MDEF:400 | SKL: 146
  • Soldier Bonus:

  • HP: 10% | ATK: 40% | DEF: 10% | MDEF: 40%
  • Exclusive Equipment: Windstrike Feathered Crown

    HP+5%, MDEF+5%. Command range of talent and skills+1. After taking action, grants 2 allies within 1 block Damage Dealt+15%. Lasts 1 turn.

    Awakening: Wind God Realm

    Cost: ••• / CD:5 / Range:Self / Span:Single

    Upon use, gain [Advanced Wind Spiral]: "Your ATK is substituted with MDEF x 1.5. (Cannot be dispelled.)" for 6 turns. Also gain [Wind God Realm]: Within 2 blocks of your position, other non-Flier allies may move up to an additional 2 blocks without any movement expenditure (ignores terrain penalty). [Ed: For example, if Leon uses Chivalry, he can move up to 5 blocks afterward if 2 of those blocks are within her aura. This effect also stacks with an effect such as Alustriel's talent, which has a similarly worded description.] Lasts 2 turns. After use, you can move an extra 3 blocks and attack again.

    Classes & Soldiers

    Bow Master

    Soldiers: Demon Hunter, High Elf

    Pegasus Master

    Soldiers: Griffin Knight, Gale

    Training Ground

    Soldiers: Heavensguard, Holy Pegasus, Bolt Ranger

    Pegasus Knight

    Raging Thunder

    Cost: •• / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.5x damage. Grants [Windride] after battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.

    Wind Spiral

    Cost: •• / CD:4 / Range:Self / Span:Single

    Replaces ATK with 1.5x MDEF. Lasts 4 turns. When cast, you can move another 3 blocks and attack.

    Bow Knight

    Move Again

    Cost: / CD:- / Range:- / Span:-

    When initiating combat, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.

    Bow Master

    Snipe

    Cost: •• / CD:2 / Range:2 / Span:Single

    Attacks a single enemy, dealing 1.4x damage. 50% chance to nullify enemy's attack in the next turn. Lasts 1 turn. (Cannot be dispelled.)

    DEF Command

    Cost: •• / CD:- / Range:- / Span:-

    DEF of all allies within 2 blocks increases by 10%.

    Pegasus Lord

    Wind Pressure

    Cost: / CD:- / Range:- / Span:-

    After this troop dealing damage, deals damage to enemies within 2 blocks (0.1x hero's ATK). 50% chance to deal a random debuff to each target.

    Pegasus Master

    Queen's Ascension

    Cost: •• / CD:3 / Range:Self / Span:All

    [Fusion Power] Grants ATK/INT+20%, DEF+20%, and MDEF+30% to all Princess Alliance units. Also grants "After dealing damage to an enemy, deals extra fixed damage (15% of enemy's current HP)." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

    Unicorn Knight

    Mass Resist

    Cost: •• / CD:2 / Range:3 / Span:3

    MDEF of multiple units within range increases by 30%. Immune: Stun, Cannot Receive Buffs, Mobility Down. Lasts 2 turns.