Luna





Talent: Wind Protection
MDEF+(10, 13, 16, 20)%. Friendly units within 2 blocks take (15, 20, 25, 30)% less Magic Damage.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: Windstrike Feathered Crown
HP+5%, MDEF+5%. Command range of talent and skills+1. After taking action, grants 2 allies within 1 block Damage Dealt+15%. Lasts 1 turn.

Awakening: Wind God Realm
Cost: ••• / CD:5 / Range:Self / Span:Single
Upon use, gain [Advanced Wind Spiral]: "Your ATK is substituted with MDEF x 1.5. (Cannot be dispelled.)" for 6 turns. Also gain [Wind God Realm]: Within 2 blocks of your position, other non-Flier allies may move up to an additional 2 blocks without any movement expenditure (ignores terrain penalty). [Ed: For example, if Leon uses Chivalry, he can move up to 5 blocks afterward if 2 of those blocks are within her aura. This effect also stacks with an effect such as Alustriel's talent, which has a similarly worded description.] Lasts 2 turns. After use, you can move an extra 3 blocks and attack again.

Bow Master
Soldiers: Demon Hunter, High Elf

Pegasus Master
Soldiers: Griffin Knight, Gale

Training Ground
Soldiers: Heavensguard, Holy Pegasus, Bolt Ranger


Raging Thunder
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.5x damage. Grants [Windride] after battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.

Wind Spiral
Cost: •• / CD:4 / Range:Self / Span:Single
Replaces ATK with 1.5x MDEF. Lasts 4 turns. When cast, you can move another 3 blocks and attack.


Move Again
Cost: • / CD:- / Range:- / Span:-
When initiating combat, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.


Snipe
Cost: •• / CD:2 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.4x damage. 50% chance to nullify enemy's attack in the next turn. Lasts 1 turn. (Cannot be dispelled.)

DEF Command
Cost: •• / CD:- / Range:- / Span:-
DEF of all allies within 2 blocks increases by 10%.


Wind Pressure
Cost: • / CD:- / Range:- / Span:-
After this troop dealing damage, deals damage to enemies within 2 blocks (0.1x hero's ATK). 50% chance to deal a random debuff to each target.


Queen's Ascension
Cost: •• / CD:3 / Range:Self / Span:All
[Fusion Power] Grants ATK/INT+20%, DEF+20%, and MDEF+30% to all Princess Alliance units. Also grants "After dealing damage to an enemy, deals extra fixed damage (15% of enemy's current HP)." Lasts 4 turns. Cannot be stacked with other Fusion Powers.


Mass Resist
Cost: •• / CD:2 / Range:3 / Span:3
MDEF of multiple units within range increases by 30%. Immune: Stun, Cannot Receive Buffs, Mobility Down. Lasts 2 turns.