Matthew (Cavalry)

Talent: Bonds of Friendship

When entering battle, if an ally is within (2, 2, 2, 2, 2, 3) blocks, (30, 50, 50, 60, 80, 100)% chance to gain ATK/DEF+(10, 10, 15, 15, 15, 20)%.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Matthew's Bonds open once you reach a certain Total Intimacy level. This is the sum of all your Intimacy levels across all other characters. The Total Intimacy requirements are: Bond 1/2/3/4/5 – Total Intimacy 12/32/52/72/92.
  • Honor: Level 15 Intimacy +
  • Toughness: Level 23 Intimacy +
  • Strength: Level 25 Intimacy +
  • Soldier Bonus:

  • HP: 15% | ATK: 35% | DEF: 30% | MDEF: 15%
  • Exclusive Equipment: Kizuna Band

    When an ally is within 2 blocks, increases ATK, DEF, and MDEF by 10%.

    Awakening: Sword of Destruction

    Cost: ••• / CD:5 / Range:1 / Span:Single

    Activate to reduce Max HP by 30% and summon a Sword Shade to your side, with stats identical to your own at the time of summoning. The shade has the skills Air Slash, ATK Command, and Sword Dance. When the shade dies, your Max HP returns to normal.

    Classes & Soldiers

    Strike Master

    Soldiers: Bone Dino, Vampire Bat

    Hero

    Soldiers: Heavy Infantry, Phalanx

    Training Ground

    Soldiers: Highland Warrior, Hell Hound, Mechanical Knight, Angel, Firebrand Sniper, Shinobi, Earth Elf Knight

    Rookie → Fighter

    Air Slash

    Cost: •• / CD:2 / Range:2 / Span:Single

    Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack.

    Sun Shade

    Cost: / CD:- / Range:- / Span:-

    When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).

    Grand Knight

    Assault

    Cost: •• / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1x damage. Enemy cannot be healed. Lasts 1 turn. Before attacking, damage increase by 20% with every block moved (up to 60%).

    Strike Master

    Move Again

    Cost: / CD:- / Range:- / Span:-

    When initiating combat, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.

    Strike

    Cost: •• / CD:3 / Range:Self / Span:Single

    ATK increases by 20%. Lasts 1 turn. When cast, you can move another 3 blocks and attack.

    Ninja

    Shadow Raid

    Cost: •• / CD:2 / Range:2 / Span:Single

    Ignores guard and attacks enemy hero directly, dealing 1.3x damage.

    Swordsman

    ATK Command

    Cost: •• / CD:- / Range:- / Span:-

    ATK & INT of all allies within 2 blocks increases by 10%.

    Hero

    Scions of Light

    Cost: •• / CD:3 / Range:Self / Span:All

    [Fusion Power] Grants ATK/INT+20%, DEF+20%, and MDEF+30% to all Protagonist units. Also grants "When a friendly unit is within 2 blocks, damage dealt +15% in battle." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

    Sword Dance

    Cost: •• / CD:2 / Range:Self / Span:1 Ring

    Deals 0.36x AoE damage to all enemies within 1 block. Prevents enemy from being healed. Lasts 1 turn.