Omega




Talent: Shadow Comet
When battling enemies with at least (100, 90, 80, 70)% HP, ATK and Critical hit rate+(10, 13, 16, 20)%. After eliminating an enemy unit, teleport back to the pre-attack position and can move (1, 2, 2, 3) additional space.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: Ego
HP+10%. After using a skill to defeat an enemy, CD-2 for that skill and gain Skill+20% and Move+2 for 1 turn.

Awakening: Lone Shadow
Cost: ••• / CD:2 / Range:Self / Span:Single
After use, increase crit rate and crit damage by 15%, Hero's skill range +1. Lasts 2 turns. After use may move again with leftover movement +2, but may only move in straight lines. When this skill is used, buffs will not be decreased in duration.

Ranger
Soldiers: Dark Elf Sniper, Hellfire Archer

High Master
Soldiers: Bandit, Skeleton Knight

Training Ground
Soldiers: Leviathan, Bolt Ranger, Shinobi


Cold Blood
Cost: •• / CD:2 / Range:Self / Span:Single
Troop's Crit and Crit Damage increases by 15%. Lasts 2 turns. When cast, can move an extra 2 blocks and attack.

Deadly
Cost: • / CD:- / Range:- / Span:-
When initiating combat, ATK increases by 12%.


Adversity
Cost: • / CD:- / Range:- / Span:-
When HP is below 70%, ATK & DEF increase by 10%.


Precaution
Cost: • / CD:- / Range:- / Span:-
When initiating combat, DEF increases by 12%.

Focused Snipe
Cost: •• / CD:3 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.3x damage. If the enemy is Weakened [Ed: Has a debuff?], ignores 20% of enemy's DEF before attacking, and after attacking, reduce this skill's cooldown by 2 turns.


Knowing Strike
Cost: •• / CD:3 / Range:2 / Span:Single
Attacks an enemy unit, dealing 1.3x damage. +10% SKILL for every 1 block moved before battle (max +30%).


Smoke
Cost: • / CD:- / Range:- / Span:-
Before initiating combat, 30% chance to decrease damage taken by 30%. Lasts 1 turn.

Surprise Attack
Cost: • / CD:- / Range:- / Span:-
When attacking and entering battle, if unit's SKILL is more than 2x that of the enemy, this attack ignores Guard. If it is more than 3x that of the enemy, deals damage directly to the enemy hero.


DEF Intimidate
Cost: •• / CD:- / Range:- / Span:-
After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.