Parn





Talent: Errant Knight
After taking damage, gain the [Rapid Advance] effect: ATK/SKILL+(1, 1, 2, 2, 3)% and Mobility+1 for 2 turns. Can stack up to (2, 2, 2, 2, 3) times. When this unit has a Mobility increasing buff, damage dealt+(10, 12, 14, 17, 20)%.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Hero
Soldiers: Heavy Infantry, Berserker

Strike Master
Soldiers: Heavy Cavalry, Griffin Knight

Training Ground
Soldiers: None or Unfilled


Blade of Freedom
Cost: •• / CD:2 / Range:1 / Span:Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Before battle, disables the enemy's passives. Lasts 1 turn.

Endure
Cost: • / CD:- / Range:- / Span:-
When entering battle, DEF increases by 7%.


Roar
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and decreases their ATK by 20%. Lasts 1 turn.


Sun Shade
Cost: • / CD:- / Range:- / Span:-
When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).

Iron Wall
Cost: • / CD:- / Range:- / Span:-
When Unit HP is above 90%, DEF & MDEF increase by 10%.



Ram
Cost: • / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.2x damage and pushing the target 2 blocks. Decreases Mobility by 2 and disables guard. Lasts 1 turn.

Rout
Cost: •• / CD:3 / Range:1 / Span:Single
Attacks a single enemy, dealing 1x damage. Pushes the target back 2 blocks and renders them unable to act for 1 turn.