Rachel




Talent: Arcane Vessel
Damage dealt+(10, 15, 20, 30)%. After actively dealing damage, dispels (1, 1, 1, 2) debuffs from all allies within (2, 2, 3, 3) blocks and heals for (1.5, 2, 2.5, 3)x Rachel's INT.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: Protective Rune Suit
HP +5%. When hit with a melee attack and entering battle, deals fixed damage to the enemy 1 time. Damage = 1x Hero's INT.

Awakening: Runic Void
Cost: ••• / CD:5 / Range:Self / Span:5
Deal 0.3x AoE damage to all enemies within a 5-block radius. Damage increases as you get closer to your target. Damage is increased by 10% for every 1 block (up to 50%). Inflicts 5 [Arcane Resonance] stacks on the enemy: After taking action on your next turn, take fixed damage equal to Rachel's INT x0.5. Can be stacked. Lasts 2 turns.

Arcane Core
Soldiers: Sorceress, Holy Pegasus

Oracle
Soldiers: Bishop, Dark Elf Sniper

Training Ground
Soldiers: Angel, Firebrand Sniper, Sky Archer, Crystal Warlock


Lightning Strike
Cost: • / CD:1 / Range:2 / Span:Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Cavalry.

Holy Word
Cost: •• / CD:1 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.5x, with a bonus when battling against Demons. After battle, heals ally with the lowest HP (4x caster's INT).


Dark Reaper
Cost: •• / CD:2 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.


MDEF Support
Cost: • / CD:- / Range:- / Span:-
After taking action, MDEF of 1 nearby ally increases by 20%. Immune: Stun, Cannot Receive Buffs, Mobility Down. Lasts 1 turn.

Arcane Blast
Cost: •• / CD:5 / Range:3 / Span:4
Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals additional damage to mages and holy units. Reduces targets' MDEF by 30% for 2 turns.


Demolish
Cost: •• / CD:3 / Range:3 / Span:3
Increases Crit by 15%. Deals 0.3x damage to surrounding enemies and inflicts 1 debuff. Effective against [Demons]


Consecration
Cost: • / CD:- / Range:- / Span:-
After battle, 40% chance to restore HP of all other allies (15% of their Max HP).

Gospel
Cost: •• / CD:2 / Range:2 / Span:Single
Increases ATK/INT/DEF of a single unit by 20% and grants immunity to debuffs. Lasts 2 turns.


Meditation
Cost: • / CD:- / Range:- / Span:-
When Troop HP is above 90%, INT & MDEF increase by 10% when entering battle.