Sakura Shinguji





Talent: Reiken-Arataka
After killing an enemy, all stats except for HP+(5, 6, 8, 10)%. Can be stacked up to 4 times. Cannot be dispelled. When entering battle, if your SKILL is greater than the enemy's, you will attack first.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Awakening: Sakura Rising
Cost: ••• / CD:5 / Range:Self / Span:2 Ring
Attacks all enemies in a 2-ring radius, dealing 0.36x AoE damage. Renders targets unable to be healed for 1 turn and inflicts [Bleed]: After moving on your next turn, take fixed damage equal to 2x the attacker's ATK. Lasts 2 turns. For every 1 enemy hit, you gain 1 Reiken-Arataka effect after this battle (can gain up to 2).

Koubu-Kai
Soldiers: Heavy Cavalry, Bone Dino

Evilslayer
Soldiers: Heavy Infantry, Exorcist

Training Ground
Soldiers: Barbarian Warrior, Dark Guard, Heavensguard, Zealot


Deathmatch
Cost: • / CD:- / Range:- / Span:-
When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.

Roar
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and decreases their ATK by 20%. Lasts 1 turn.


Smash
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.4x damage. Pushes the target back 2 blocks, decreases Mobility by 20% and disables guard. Lasts 2 turns.


Endure
Cost: • / CD:- / Range:- / Span:-
When entering battle, DEF increases by 7%.

Hyakka Ryoran
Cost: •• / CD:5 / Range:4 / Span:3 Lines
Attacks all enemies along 3 lines, dealing 0.36x AoE damage and causing enemy SKILL to decrease by 30%, "Damage taken" to increase by 30% and inflicts Heal Reversal: "All healing effects are turned into damage equal to 30% of the healing amount. Lasts 2 turns."


Ouka Houshin
Cost: •• / CD:3 / Range:5 / Span:1 Line
Attacks all enemies along 1 line, dealing 0.3x AoE damage and causing enemies to Bleed: "After moving on your next turn, take fixed damage equal to 2x the Attacker's ATK. Lasts 2 turns"


Sun Shade
Cost: • / CD:- / Range:- / Span:-
When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).

Bloodbath
Cost: • / CD:- / Range:- / Span:-
When Unit HP is lower than enemy HP, when entering battle, ATK & DEF increase by 10%.