Scott

Talent: Cautious Tactician

When entering battle with >50% HP, damage taken-(15, 18, 22, 26, 30)%.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Help with Hein's Gate 3.
  • Strength: Level 25 Intimacy + Help with Liana's Gate 7.
  • Level 70 Max Stats:

  • Knight Master: HP: 3,683 | ATK: 466 | INT: 247 | DEF: 292 | MDEF:227 | SKL: 106
  • Soldier Bonus:

  • HP: 15% | ATK: 30% | DEF: 35% | MDEF: 10%
  • Classes & Soldiers

    Knight Master

    Soldiers: Heavy Cavalry, Griffin Knight

    Training Ground

    Soldiers: Templar Knight, Unicorn, Gargoyle

    Knight

    Ram

    Cost: / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.2x damage and pushing the target 2 blocks. Decreases Mobility by 2 and disables guard. Lasts 1 turn.

    Charge

    Cost: / CD:- / Range:- / Span:-

    Before attacking, for every 1 block moved, ATK increases by 5% (up to 15%).

    Grand Knight

    Blast

    Cost: / CD:- / Range:- / Span:-

    When initiating combat, if Unit HP is above 80%, damage taken is decreased by 30% during battle.

    Highlander

    Assault

    Cost: •• / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1x damage. Enemy cannot be healed. Lasts 1 turn. Before attacking, damage increase by 20% with every block moved (up to 60%).

    Knight Master

    Move Again

    Cost: / CD:- / Range:- / Span:-

    When initiating combat, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.

    Mass Attack

    Cost: •• / CD:2 / Range:3 / Span:3

    ATK & INT of multiple units within range increase by 20%. Immune: ATK & INT Down, Deactivate Active Skills. Lasts 2 turns.

    Vanguard

    Lance Phalanx

    Cost: •• / CD:2 / Range:Self / Span:Single

    [Passive] Takes physical attack instead of nearby ally. [Active] Guard Range increases to 2 blocks. DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.