Serena

Talent: Brave March

When Unit's HP is at least (90, 85, 80, 70, 60)%, damage taken-(15, 18, 22, 26, 30)%. Will guard friendly units within (1, 1, 2, 2, 3) blocks if they have lost all their soldiers.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 3 with Wiler's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Shelfaniel's help.
  • Level 70 Max Stats:

  • Gladiator Commander: HP: 4,914 | ATK: 465 | INT: 244 | DEF: 390 | MDEF:268 | SKL: 94
  • Royal Vanguard: HP: 5,228 | ATK: 438 | INT: 222 | DEF: 399 | MDEF:196 | SKL: 81
  • Soldier Bonus:

  • HP: 20% | ATK: 15% | DEF: 35% | MDEF: 25%
  • Exclusive Equipment: Dawnguard

    DEF +10%. All friendly units within 3 blocks with less than 80% HP are treated as Fallen Soldiers. [Ed: This activates Serena's talent.]

    Classes & Soldiers

    Gladiator Commander

    Soldiers: Heavy Infantry, Heavy Cavalry

    Royal Vanguard

    Soldiers: Amazon Champion, Exorcist

    Training Ground

    Soldiers: Dark Centurion, Dragoon, Zealot

    High Lord

    Block

    Cost: / CD:- / Range:- / Span:-

    When attacked with a melee attack, 30% chance to decrease physical damage taken by 30%.

    Solidarity

    Cost: / CD:- / Range:- / Span:-

    For every 1 allied unit within 2 surrounding blocks, DEF & MDEF increase by 5%, up to 15%.

    Gladiator

    Shield Bash

    Cost: •• / CD:3 / Range:1 / Span:Single

    [Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns enemy for 1 turn.

    Gladiator Commander

    DEF Support

    Cost: / CD:- / Range:- / Span:-

    After taking action, DEF of 1 nearby ally increases by 15%. Immune: DEF & MDEF Down, Cannot Be Healed. Lasts 1 turn.

    Vanguard

    Unbreakable Guardian

    Cost: •• / CD:2 / Range:Self / Span:Single

    [Passive] Takes physical attack for adjacent allies. [Active] Guard Range increases to 2 blocks, gain "Received Crit -20%" and [Power Stab]: Replace ATK with 1.6x DEF. Lasts 2 turns.

    Royal Vanguard

    Barb

    Cost: / CD:- / Range:- / Span:-

    When attacked with a melee attack, after battle, if Unit HP is above 50%, triggers [Barb]: Deals FIxed Damage once to the enemy (Damage = 2.5x Hero's DEF)

    ATK Support (L)

    Cost: •• / CD:- / Range:- / Span:-

    After taking action, increases damage dealt of 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.

    Highlander

    Ram

    Cost: / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.2x damage and pushing the target 2 blocks. Decreases Mobility by 2 and disables guard. Lasts 1 turn.