Shilinka




Talent: Eternal Loneliness
After taking action, if there are no allied units within 2 spaces, damage dealt +(10,13,16,20)%, and damage received -(10,13,16,20)%. Lasts 1 turn. If not currently under the [Slumber] status, then this unit will not die when taking fatal damage, instead recovering 90% HP and entering [Slumber]: "Cannot act and recover (20,30,40,50)% HP at the end of effect", lasts (3,2,2,1) turns. (This effect cannot be immunized against or dispelled, can only activate once per battle).
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: Plumed Mask
DEF +10%. When actively attacking and entering battle, damage dealt +12%. Buffs given to self have duration +1. When in Slumber status, buffs on this unit will not decrease in duration.

Awakening: Bloody Grip
Cost: ••• / CD:5 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.6x damage. Melee soldiers will also attack. Restores HP equal to 30% of damage after battle. This attack ignores 20% DEF for each enemy adjacent to the target (up to 40%). If there are no enemies within 2 blocks of the target, you can act again after defeating the target. (This act again effect can only trigger once per round)

Wings of Annihilation
Soldiers: Elf Master, Bandit

Sword Saint
Soldiers: Heavy Infantry, Skeleton Knight

Training Ground
Soldiers: Sky Archer


Air Slash
Cost: •• / CD:2 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack.

Ephemeral Flower
Cost: • / CD:- / Range:- / Span:-
When equipped with melee soldiers, this unit's movement type is changed to [Flying]. After being forced into battle, the enemy deals fixed damage to itself equal to the enemy hero's (ATK + INT) x1 and heals Shilinka for the same amount. If Shilinka is in the [Slumber] status, this effect is doubled.


Snipe
Cost: •• / CD:2 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.4x damage. 50% chance to nullify enemy's attack in the next turn. Lasts 1 turn. (Cannot be dispelled.)


Deathmatch
Cost: • / CD:- / Range:- / Span:-
When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.

Fleeting Flash
Cost: •• / CD:4 / Range:Self / Span:Single
[Passive] When equipped with ranged soldiers, unit's movement type is changed to [Flying]. [Assist] Teleports you to any block in range and grants you +2 Mobility and the [Deathblow] effect: Before initiating battle i f at least 1 enemy is within a 1-block range of the target, this attack directly attacks the enemy hero. Lasts 1 turn.


Strengthen
Cost: • / CD:1 / Range:3 / Span:Single
Unit ATK & INT increase by 20%. Immune: ATK & INT Down, Deactivate Active Skills. Lasts 2 turns.


DEF Break
Cost: • / CD:- / Range:- / Span:-
Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.

Broken Dream
Cost: •• / CD:3 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.4x damage. If you have melee soldiers, they will also attack. If there are no friendly units within 3 blocks of you, this attack ignores Guard effects, and you can move another 2 blocks after defeating the enemy.