Sigma

Talent: Solitary Will

ATK+(5, 8, 11, 15)% when attacking. When ending turn without attacking on terrain with defense bonus, you can take an additional action and gain Snipe: Unit Range +(1, 1, 2, 2) and cannot move for 1 turn. (This effect requires (4, 3, 3, 2) rounds to be triggered again.)

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Help with Varna's Gate 5.
  • Strength: Level 25 Intimacy + Help with Altemuller's Gate 7.
  • Level 70 Max Stats:

  • Vindicator: HP: 3,419 | ATK: 593 | INT: 244 | DEF: 270 | MDEF:260 | SKL: 185
  • Ranger: HP: 3,262 | ATK: 564 | INT: 244 | DEF: 250 | MDEF:315 | SKL: 233
  • Soldier Bonus:

  • HP: 30% | ATK: 40% | DEF: 10% | MDEF: 20%
  • Exclusive Equipment: Precision Scope

    HP +5%. After taking action, has a 25% chance to increase your ATK by 20%. Lasts 4 turns.

    Awakening: Ranger's Eye

    Cost: ••• / CD:4 / Range:All / Span:Single

    Applies [Ranger's Mark]: Damage taken from Sigma increased by 15%. Cannot be dispelled. Ignores immunity. After Sigma actively deals damage to targets with [Ranger's Mark], Ranger's Mark is cleared and skill is replaced with [Windsear Strike]: Attacks a single enemy unit, dealing 1.5x battle damage. Extra effective against [Fliers]. After use, this skill is replaced with [Ranger's Eye].

    Classes & Soldiers

    Vindicator

    Soldiers: Heavy Infantry, Tide Master

    Ranger

    Soldiers: High Elf, Dark Elf Sniper

    Training Ground

    Soldiers: Cyborg Vessel, Leviathan, Firebrand Sniper, Shinobi

    Archer

    Neutralizing Fire

    Cost: •• / CD:2 / Range:2 / Span:Single

    Attacks a single enemy, dealing 1.25x damage. When you are on defensive terrain, deals fixed damage once before battle begins. (Damage is equal to 1x Hero's ATK.)

    Ranger's Heart

    Cost: / CD:2 / Range:Self / Span:Single

    Terrain you are standing on will be regarded as [Forest]. Lasts 1 turn. Can attack again after use.

    Gladiator

    Savage Attack

    Cost: •• / CD:3 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.2x damage. When you are on defensive terrain, casts "Stun" on enemies before battle begins. Lasts 1 turn.

    Vindicator

    Legendary End

    Cost: •• / CD:3 / Range:Self / Span:All

    [Fusion Power] Grants ATK/INT+20%, DEF+20%, and MDEF+30% to all Heroes of Time units. Also grants "When unit HP < 80%, Damage Dealt +15%." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

    ATK Break

    Cost: / CD:- / Range:- / Span:-

    Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.

    Sniper

    Roundabout

    Cost: / CD:- / Range:- / Span:-

    When attacking, damage increases by 10%. After battle, you may move another 2 blocks. The bonus movement opportunity has a 1-turn cooldown.

    Ranger

    Deathmatch

    Cost: / CD:- / Range:- / Span:-

    When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.

    Strong Wind Snipe

    Cost: •• / CD:4 / Range:4 / Span:Single

    Attacks a single enemy, dealing 0.8x damage. The farther you are from the target, the higher the damage will be. Damage dealt will increase by 15% for each additional block (up to 90%). After battle, Mobility +2. Lasts 1 turn.

    Raider

    Sneak

    Cost: / CD:- / Range:- / Span:-

    When attacking, Crit increased by 10%. Damage taken decreased by 20%.