Sigma





Talent: Solitary Will
ATK+(5, 8, 11, 15)% when attacking. When ending turn without attacking on terrain with defense bonus, you can take an additional action and gain Snipe: Unit Range +(1, 1, 2, 2) and cannot move for 1 turn. (This effect requires (4, 3, 3, 2) rounds to be triggered again.)
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: Precision Scope
HP +5%. After taking action, has a 25% chance to increase your ATK by 20%. Lasts 4 turns.

Awakening: Ranger's Eye
Cost: ••• / CD:4 / Range:All / Span:Single
Applies [Ranger's Mark]: Damage taken from Sigma increased by 15%. Cannot be dispelled. Ignores immunity. After Sigma actively deals damage to targets with [Ranger's Mark], Ranger's Mark is cleared and skill is replaced with [Windsear Strike]: Attacks a single enemy unit, dealing 1.5x battle damage. Extra effective against [Fliers]. After use, this skill is replaced with [Ranger's Eye].

Vindicator
Soldiers: Heavy Infantry, Tide Master

Ranger
Soldiers: High Elf, Dark Elf Sniper

Training Ground
Soldiers: Cyborg Vessel, Leviathan, Firebrand Sniper, Shinobi


Neutralizing Fire
Cost: •• / CD:2 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.25x damage. When you are on defensive terrain, deals fixed damage once before battle begins. (Damage is equal to 1x Hero's ATK.)

Ranger's Heart
Cost: • / CD:2 / Range:Self / Span:Single
Terrain you are standing on will be regarded as [Forest]. Lasts 1 turn. Can attack again after use.


Savage Attack
Cost: •• / CD:3 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.2x damage. When you are on defensive terrain, casts "Stun" on enemies before battle begins. Lasts 1 turn.


Legendary End
Cost: •• / CD:3 / Range:Self / Span:All
[Fusion Power] Grants ATK/INT+20%, DEF+20%, and MDEF+30% to all Heroes of Time units. Also grants "When unit HP < 80%, Damage Dealt +15%." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

ATK Break
Cost: • / CD:- / Range:- / Span:-
Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.


Roundabout
Cost: • / CD:- / Range:- / Span:-
When attacking, damage increases by 10%. After battle, you may move another 2 blocks. The bonus movement opportunity has a 1-turn cooldown.


Deathmatch
Cost: • / CD:- / Range:- / Span:-
When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.

Strong Wind Snipe
Cost: •• / CD:4 / Range:4 / Span:Single
Attacks a single enemy, dealing 0.8x damage. The farther you are from the target, the higher the damage will be. Damage dealt will increase by 15% for each additional block (up to 90%). After battle, Mobility +2. Lasts 1 turn.


Sneak
Cost: • / CD:- / Range:- / Span:-
When attacking, Crit increased by 10%. Damage taken decreased by 20%.