Silver Wolf

Talent: Wolf's Nature

For every buff on this unit, ATK/DEF+(3, 4, 5, 6, 7)%, up to (9, 12, 15, 18, 21)%. If this unit scores a critical hit, after battle steal up to 2 buffs from the enemy.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Freya's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Dieharte's help.
  • Level 70 Max Stats:

  • Shadow: HP: 3,597 | ATK: 516 | INT: 233 | DEF: 252 | MDEF:258 | SKL: 306
  • Ranger: HP: 3,199 | ATK: 516 | INT: 233 | DEF: 234 | MDEF:316 | SKL: 239
  • Soldier Bonus:

  • HP: 40% | ATK: 35% | DEF: 10% | MDEF: 10%
  • Exclusive Equipment: Mask of Righteousness

    MDEF +5%. When initiating battle, if you have twice as many buffs as the enemy, you can attack first.

    Classes & Soldiers

    Shadow

    Soldiers: Bandit, Dark Elf Sniper

    Ranger

    Soldiers: High Elf, Demon Hunter

    Training Ground

    Soldiers: Catapult, Mist Dancer, Samurai, Steelmane Werewolf

    Bandit

    Cold Blood

    Cost: •• / CD:2 / Range:Self / Span:Single

    Troop's Crit and Crit Damage increases by 15%. Lasts 2 turns. When cast, can move an extra 2 blocks and attack.

    Sneak Attack

    Cost: / CD:- / Range:- / Span:-

    If Crit Damage is dealt when entering battle, 1 extra fixed damage can be triggered after battle. (Damage = 2x hero's ATK)

    Swordsman

    Detect

    Cost: / CD:- / Range:- / Span:-

    [Passive] Critical hit rate +10%. After dealing damage, 50% chance to nullify enemy's passive skills; 100% chance on crit. Lasts 2 turns.

    Ninja

    Riposte

    Cost: •• / CD:2 / Range:2 / Span:Single

    Ignores guard and attacks enemy hero directly, dealing 1.2x damage. Crit increased by 20%.

    Shadow

    ATK Break

    Cost: / CD:- / Range:- / Span:-

    Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.

    Ruthless

    Cost: •• / CD:- / Range:- / Span:-

    Crit Damage increases by 20%. When critically attacking and entering battle, grants "All damage taken decreased by 30%" after battle. Lasts 1 turn.

    Sniper

    Sly Stride

    Cost: / CD:- / Range:- / Span:-

    Crit increased by 10%. Can move again if enemy is eliminated in battle.

    Ranger

    Snare

    Cost: / CD:2 / Range:2 / Span:Single

    Attacks a single enemy, dealing 1.4x damage. Enemy's Mobility decreases by 2. Lasts 1 turn. (Cannot be dispelled.)

    First Aid

    Cost: / CD:3 / Range:Self / Span:Single

    Restores 100% of Unit HP.