Silver Wolf




Talent: Wolf's Nature
For every buff on this unit, ATK/DEF+(3, 4, 5, 6, 7)%, up to (9, 12, 15, 18, 21)%. If this unit scores a critical hit, after battle steal up to 2 buffs from the enemy.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: Mask of Righteousness
MDEF +5%. When initiating battle, if you have twice as many buffs as the enemy, you can attack first.

Shadow
Soldiers: Bandit, Dark Elf Sniper

Ranger
Soldiers: High Elf, Demon Hunter

Training Ground
Soldiers: Catapult, Mist Dancer, Samurai, Steelmane Werewolf


Cold Blood
Cost: •• / CD:2 / Range:Self / Span:Single
Troop's Crit and Crit Damage increases by 15%. Lasts 2 turns. When cast, can move an extra 2 blocks and attack.

Sneak Attack
Cost: • / CD:- / Range:- / Span:-
If Crit Damage is dealt when entering battle, 1 extra fixed damage can be triggered after battle. (Damage = 2x hero's ATK)


Detect
Cost: • / CD:- / Range:- / Span:-
[Passive] Critical hit rate +10%. After dealing damage, 50% chance to nullify enemy's passive skills; 100% chance on crit. Lasts 2 turns.


Riposte
Cost: •• / CD:2 / Range:2 / Span:Single
Ignores guard and attacks enemy hero directly, dealing 1.2x damage. Crit increased by 20%.


ATK Break
Cost: • / CD:- / Range:- / Span:-
Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.

Ruthless
Cost: •• / CD:- / Range:- / Span:-
Crit Damage increases by 20%. When critically attacking and entering battle, grants "All damage taken decreased by 30%" after battle. Lasts 1 turn.


Sly Stride
Cost: • / CD:- / Range:- / Span:-
Crit increased by 10%. Can move again if enemy is eliminated in battle.


Snare
Cost: • / CD:2 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.4x damage. Enemy's Mobility decreases by 2. Lasts 1 turn. (Cannot be dispelled.)

First Aid
Cost: • / CD:3 / Range:Self / Span:Single
Restores 100% of Unit HP.