Sonya

Talent: Demon Blood

After eliminating a unit, can move 3 blocks. Also gain ATK/INT/DEF/MDEF+(10, 12, 14, 17, 20)%. Lasts 3 turns. Can be stacked 2 times.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Win 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Rohga's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Lana's help.
  • Level 70 Max Stats:

  • Unicorn Master: HP: 3,523 | ATK: 386 | INT: 380 | DEF: 292 | MDEF:286 | SKL: 118
  • Grand Master: HP: 3,523 | ATK: 562 | INT: 259 | DEF: 281 | MDEF:258 | SKL: 118
  • Soldier Bonus:

  • HP: 35% | ATK: 40% | DEF: 10% | MDEF: 10%
  • Exclusive Equipment: Dark Dawn

    ATK & INT +10%. When actively hitting an enemy with a melee attack, deals fixed damage to the enemy 1 time. Damage = 2x Hero's INT. When actively hitting an enemy with a ranged attack, after battle, deals fixed damage to the enemy 1 time. Damage = 2x ATK.

    Awakening: Chaos Helix

    Cost: ••• / CD:5 / Range:2 / Span:Single

    Attacks a single enemy, dealing 1.6x damage. Melee soldiers will also attack. If the enemy's DEF is lower than their MDEF, 70% of INT is added to ATK before battle. Otherwise, before battle, adds 70% of ATK to INT and deal magic damage. Additionally inflicts the enemy with [Curse of Wounding]: Prevents the target from being healed, dealing damage equal to 20% of healing instead. Lasts 2 turns. If the enemy hero is a Holy unit, before battle, their Skill Range is reduced by 1 for 1 turn.

    Classes & Soldiers

    Unicorn Master

    Soldiers: Demon Hunter, Dark Elf Sniper

    Grand Master

    Soldiers: Bone Dino, Vampire Bat

    Training Ground

    Soldiers: Heavensguard, Hell Hound, Undead Knight, Spider Demon Elf

    Knight

    Strike

    Cost: •• / CD:3 / Range:Self / Span:Single

    ATK increases by 20%. Lasts 1 turn. When cast, you can move another 3 blocks and attack.

    Blast

    Cost: / CD:- / Range:- / Span:-

    When initiating combat, if Unit HP is above 80%, damage taken is decreased by 30% during battle.

    Unicorn Knight

    Mass Protect

    Cost: •• / CD:2 / Range:3 / Span:3

    DEF of multiple units within range increases by 20%. Immune: DEF & MDEF Down, Cannot Be Healed. Lasts 2 turns.

    Unicorn Master

    ATK Break

    Cost: / CD:- / Range:- / Span:-

    Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.

    ATK Support (L)

    Cost: •• / CD:- / Range:- / Span:-

    After taking action, increases damage dealt of 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.

    Grand Knight

    Assault

    Cost: •• / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1x damage. Enemy cannot be healed. Lasts 1 turn. Before attacking, damage increase by 20% with every block moved (up to 60%).

    Grand Master

    Bloodbath

    Cost: / CD:- / Range:- / Span:-

    When Unit HP is lower than enemy HP, when entering battle, ATK & DEF increase by 10%.

    Rout

    Cost: •• / CD:3 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1x damage. Pushes the target back 2 blocks and renders them unable to act for 1 turn.

    Ninja

    Ninjutsu

    Cost: / CD:- / Range:- / Span:-

    All passable terrains are treated as Plains. If the terrain increases DEF, ATK increases by the same value.