Sonya





Talent: Demon Blood
After eliminating a unit, can move 3 blocks. Also gain ATK/INT/DEF/MDEF+(10, 12, 14, 17, 20)%. Lasts 3 turns. Can be stacked 2 times.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: Dark Dawn
ATK & INT +10%. When actively hitting an enemy with a melee attack, deals fixed damage to the enemy 1 time. Damage = 2x Hero's INT. When actively hitting an enemy with a ranged attack, after battle, deals fixed damage to the enemy 1 time. Damage = 2x ATK.

Awakening: Chaos Helix
Cost: ••• / CD:5 / Range:2 / Span:Single
Attacks a single enemy, dealing 1.6x damage. Melee soldiers will also attack. If the enemy's DEF is lower than their MDEF, 70% of INT is added to ATK before battle. Otherwise, before battle, adds 70% of ATK to INT and deal magic damage. Additionally inflicts the enemy with [Curse of Wounding]: Prevents the target from being healed, dealing damage equal to 20% of healing instead. Lasts 2 turns. If the enemy hero is a Holy unit, before battle, their Skill Range is reduced by 1 for 1 turn.

Unicorn Master
Soldiers: Demon Hunter, Dark Elf Sniper

Grand Master
Soldiers: Bone Dino, Vampire Bat

Training Ground
Soldiers: Heavensguard, Hell Hound, Undead Knight, Spider Demon Elf


Strike
Cost: •• / CD:3 / Range:Self / Span:Single
ATK increases by 20%. Lasts 1 turn. When cast, you can move another 3 blocks and attack.

Blast
Cost: • / CD:- / Range:- / Span:-
When initiating combat, if Unit HP is above 80%, damage taken is decreased by 30% during battle.


Mass Protect
Cost: •• / CD:2 / Range:3 / Span:3
DEF of multiple units within range increases by 20%. Immune: DEF & MDEF Down, Cannot Be Healed. Lasts 2 turns.


ATK Break
Cost: • / CD:- / Range:- / Span:-
Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
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ATK Support (L)
Cost: •• / CD:- / Range:- / Span:-
After taking action, increases damage dealt of 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.


Assault
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1x damage. Enemy cannot be healed. Lasts 1 turn. Before attacking, damage increase by 20% with every block moved (up to 60%).


Bloodbath
Cost: • / CD:- / Range:- / Span:-
When Unit HP is lower than enemy HP, when entering battle, ATK & DEF increase by 10%.

Rout
Cost: •• / CD:3 / Range:1 / Span:Single
Attacks a single enemy, dealing 1x damage. Pushes the target back 2 blocks and renders them unable to act for 1 turn.


Ninjutsu
Cost: • / CD:- / Range:- / Span:-
All passable terrains are treated as Plains. If the terrain increases DEF, ATK increases by the same value.