Toguro Brothers





Talent: Body Manipulation
After taking action, gain [Body Boost]: Attack and Skill increase by (0.5, 1, 1.5, 2)%. Can be stacked up to 15 times. Stacks can also be gained before attacking and entering battle or after defeating an enemy.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Awakening: Flesh and Steel Blast
Cost: ••• / CD:5 / Range:1 / Span:Single
Attacks a single enemy, dealing 1x damage. Before attacking, damage increases by 20% for every block moved (up to 60%), and inflicts a [Displacement] effect: Pushes the target back 2 blocks. When pushed into another unit or unpassable terrain, the enemy is stunned. Lasts 1 turn. Upon eliminating a target, cooldowns are reduced by 4 turns. Grants [Battle Will] after battle: Before entering battle, restores HP equal to ATK x1. Lasts 2 turns. If in [120%] status, healing is increased to ATK x1.5.

100% Power
Soldiers: Vampire Bat, Skeleton Knight

Fighting Stance - Sword
Soldiers: Bone Dino, Orc Berserker

Training Ground
Soldiers: None or Unfilled


Finger Shot
Cost: •• / CD:2 / Range:2 / Span:Single
Attacks an enemy unit, dealing 1.3x damage. When equipped with melee soldiers, the soldiers will attack too. Also pushes the target back 2 blocks and reduces their ATK and SKILL by 20% for 2 turns.

Blast
Cost: • / CD:- / Range:- / Span:-
When initiating combat, if Unit HP is above 80%, damage taken is decreased by 30% during battle.


DEF Intimidate
Cost: •• / CD:- / Range:- / Span:-
After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.


Boost
Cost: • / CD:- / Range:- / Span:-
When entering battle, Unit ATK increases by 7%.

1.2
Cost: •• / CD:6 / Range:Self / Span:Single
Use to gain 3 extra blocks of movement and an extra attack, while also entering the [120%] state: "All stats except for HP +20%" (cannot stack with Fusion Power). For every 1 block moved before attacking, ATK increases by 5% (up to a maximum of 15%). Can block 1 instance of fatal damage and restores 20% HP. (Only triggers once in the effect duration). After attacking, move an extra 5 blocks". Lasts 2 turns. After effect has ended, lose 90% of remaining HP.


Ha!
Cost: • / CD:- / Range:- / Span:-
30% chance to trigger when entering battle, reducing enemy's Range by 1. (This effect can only trigger once per 2 turns)


Onrush
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.5x damage. Before battle, Unit DEF & MDEF increase by 30%.

Precaution
Cost: • / CD:- / Range:- / Span:-
When initiating combat, DEF increases by 12%.